Wednesday, 24 July 2013

White Dwarf Lizardmen Pics

Here they are, the first Lizardman Pics:
Blurry, but the 1st idea of what's coming. Dusting off my Lizardmen in anticipation!



Ripperdactyls, ridden, not vargeist-like monstrous units. Looking a bit more dynamic in this sculps


Gor-Rok, the great white warrior. New batallion box?


Skink priest, looking a little Orc-like in it's pose ?
Can't make out much on Tetto 'eko 



Now this I like! (Lizards really need some artillery/rocklobber type thingy.) 
Would be interested to see the stats and info

The alternative terradon build


New Carnosaur, less T-rex/allosaurish



Tuesday, 23 July 2013

More Lizardmen Rumour BOLS Lounge whispers

More Lizardmen Rumour - Whisperings in the BOLS lounge


More Rumours:

96 page full colour, hardback Army Book.

New Carnosaur: kit that makes one of four possible massive center-piece miniatures. 8 inches long by 5 inches tall: Can make an Oldblood on Carnosaur, Scar-Veteran on Carnosaur, Kroq-Gar on Carnosaur or Troglodon with Skink Oracle.

 Terradon/ Ripperdactyl Riders: Assembled as either 3 Terradons or 3 Ripperdactyls, flying cavalry mounts ridden by Lizardmen Skinks. Includes parts to upgrade one Terradon rider to the special character Tiktaq'to.

 Bastiladon: Bastiladon carrying either a Solar Engine or an Ark of Sotek. Presumed large monster

 Lizardman Skink Priest: Adorned in feathered plumes and carries a traditional Lizardman totem.

New Finecast Releases: 
                     Gor-Rok: Clampack -  Special Character particularly suited to close combat.
                     Tetto'eko  - A skink Priest on a Palanquin.

No mention of monstrous cavalry, makes you wonder if the Ripperdactyls will be Vargeist type Plague drones that could  can be fielded without riders. Skinks don't exactly pack a mean punch in combat...

Monday, 22 July 2013

Lizardmen Incoming: Rumours and Leaks


Warhammer: Leaked Lizardmen Photo or Bullsh*t?


Rumoured to release in August, the Lizardman Army book is causing all type of rumours:

Trolling the net with my own observations:

I would expect monstrous cavalry ? Carnosaur riders on the horizon ?
A "giant dinosaur kit" (bigger than the Carnosaur ? )
New plastic "Terradon" kit -Bastidon: about the same size as the High Elves Phoenix (Terrordon? )
Couatl (may be the alternative build for the "Bastidon" kit)

 - see I told told you, a giant flyer! The latest GW refrain? 
Finecast Slann and Carnosaur
Sacred Spawnings are  back


     
It was just a matter of time before Pokemon made their appearance in the Warhammer world


More Rumour:

New plastic carnosaur (singular); as well, or just finecast?
It may also be the first time in 8th Edition (to date) that a character will be able to ride the same monstrous beast as a unit in its army ?


Slann now becomes a multi-part plastic set - availability for a Relic Priest (Kroak, including Deathmask), a normal Priest, and a special limited edition plastic combination pack (similar to the Exalted Daemon Chariot) that combines a Stegadon and a Slann Priest to recreate Mazdamundi. In addition, they get access to Disciplines, but these may not be taken more than once. Reading into rumours suggests that Slann have Loremaster 


All Saurus armies become "viable" thanks to the return of Sacred Spawnings - units can purchase Sacred Spawnings like a Mark of Chaos, while characters get access to them off the bat.
One will allow them to join Temple Guard units, others will give benefits to specific units, like Magic Resistance or Devastating Charge (Sotek?), while others (like Itzl, or whatever the Cold One Riders are), are already included within their stats.
Razordons and Salamanders become a Dual part plastic Monstrous beasts + handler kits, 2 Monsters and 6 Handlers to a set.


Couatl model - working like a Terrorgheist in that it can be both a mount (rumours are to be available at sub-200 points to allow 2 to be taken for heroes in 2400 games) and a monster, presuming rare.
The Stegadons become special choices as well, with a unit "upgrade" to Ancient stats, and a weapon "upgrade" to didgeridoo blow-darts. 


Skink Priests gain access to Beasts as well as Heavens. In addition, Skink Priests may become "attendants" to a Slann - basically I read it as a Skink Priest option allowing it channel the same Lore the Slann itself knows. Reading into that suggests that Slann have Loremaster as standard.


The return of the Arcanadon - one thing that every non-lizard player is going to hate, a pokemon venusaur/stegadon crossover which takes in solar power to create a blast of magical light, in the form of a cannonball/stone thrower/flame cannon/breath weapon monster. Although nothing concrete about the presumed dual nature of the kit, it could possibly be a much "wanted" Thunder Lizard capable of making thunderstorms.
(I think this bit unlikely)

Apparently Nakai will return - an apparently unbreakable "autohealing" monster non-general hero choice.(This is more likely)


Picture turned up Trolling:, probably unrelated to the actual release? Or who nows?



source:

Tuesday, 2 July 2013

Flames of War in 20mm Battle Report from Sunday

FoW in 20mm: Battle Report:
My Falschirmjaeger get creamed


Kapiti Wargames Club had it's second open day last Sunday. We had a great turn-out, and I took the opportunity to play a 20mm scale FoW battle against my son Luc and a friend, Cameron


More photos on my WW2 Blog:



Deploying before battle


Thursday, 20 June 2013

Warhammer Slacker

Warhammer Slacker

Been a bit quiet on the Warhammer front for a while, been working at my 20mm Flames of War Armies, with the Kapiti Wargames Open Day coming up on Sun 30 June. 


Doing a demo game of FoW in this scale (1/72) Touching up my armies and armour; and basing them for FoW (Bases scaled up from 15mm to 20mm equivalent)

My son Luc and I intend to play a post D-Day game; Brits against Falschirmjaeger, with Divisional Panzer and Artillery support. Been working on my Russian army too, as we have an Armourgeddon Armour Clash (read Total War) to commemorate the 70th anniversary of the largest tank battle ever, the Battle of Kursk.

Not that Warhammer is ever far from my mind. Been following the blogs and posts, keen to see what happens with Lizardmen and Dwarfs in future. A little miffed with all the monstrous cavalry and flyers, death stat units that now seem to dominate the game. Call it Fantasy Fatigue.I really enjoy strategy more than deathstar clashes,

The club is running a Tamourkan event at the moment. I find it difficult to commit to campaign type games, much as I love them due to the nature of my work, so have not entered.



Thursday, 13 June 2013

Kapiti Wargaming Club Open Day:Call for Help from FoWers

Kapiti Wargaming Club Open Day:

  Call for Help from FoWers




The Kapiti Wargames Club will be having an Open Day on Saturday 30 June 2013.
We hope to promote Wargaming regionally as a hobby and pastime as a whole, not just our club.

The event will be our second, with our first visit attracting well over a 100 visitors last year. 
(Infant steps yet) We plan to feature Warhammer Fantasy and 40K games, Flames of War in 20mm, Napoleonics/7-year war, and Starwars X-Wing games, and more

BUT we have run into a bit of difficulty finding members who are able to do a FoW Demo game in 15mm.

The date seems to clash with the FoW tournament schedule. :(

This is an appeal to regional FoW players not involved in the tournament. Would any of you be interested in doing a demo game on the day ? Any other period or scale is  of course also welcome. Just drop me a comment and we can discuss details.

Saturday, 8 June 2013

Forgeworld Merwyrm

Forgeworld Merwyrm


MERWYRM

When I first saw this model I thought Bleh! when I saw the first pics on the web.
I just saw this rendition on the Forgeworld website, (clicky) and the model looks a lot more appealing to me now. Available on pre-order.

Would look good with a retinue of River Trolls in a Storm of Magic Game. 
One for your Xmas list, (Pirate Greenskins) Nick?

Also like the Night Goblin Squig Gobba:

NIGHT GOBLIN SQUIG GOBBA

Drawback? The two together come to 102 UK Pounds, plus postage.

Thursday, 30 May 2013

Warhammer Quest for iPad and IPhone launches




Warhammer Quest for the Ipad and IPhone launched ($5 US)


In Warhammer Quest, the player controls a party of heroes as they battle their way through the dungeons of the Old World. There’s an overworld for players to explore, uncovering new quests, dungeons, and settlements. “In the settlements you can recruit new heroes, who all fall into one of these archetypes.”

The original miniatures game dates from 1995, when Games Workshop’s universe wasn’t quite as fleshed out as it is today. The characters in the player’s party were simply-drawn fantasy sawhorses: a barbarian, a wizard, an elf, and a dwarf. “Whereas we’re using the current day Warhammer equivalent,” Maguire, says. “Every hero is completely bespoke. There’s one Dwarf Ironbreaker, one Wood Elf Waywatcher, one Norse Marauder, and that’s the starting party. Then there’s the High Elf Mage, the Dwarf Trollslayer, and the Warrior-Priest which you can recruit from the overworld settlements. There’s seven heroes at launch, and each update we’ll add two or three more heroes. You’ll start with those characters and it’ll be a couple of quid for each update to add new characters.”



Enemies have a set 1-in-6 chance of ambushing your party, giving them the first shot at your heroes.”

The ambush mechanic is Rodeo’s way of instils a sense of urgency that drives you forward through the dungeon. You can take your time making your way through, healing your party and making conservative explorations, but the more time you spend in the dungeon the greater risk of being ambushed. And your healing potions won’t last forever.

Every character has unique attacks, for one thing. When the Marauder uses his berserk ability, he’ll occasionally inflict damage to everyone in the area, friend or foe. Once engaged in combat with an adjacent enemy you’re pinned to him, giving the enemy a free shot at you if you try to move away. The Wood Elf Waywatcher has a bonus to escaping those tie-ups. Each hero looks completely different, according to their race.


That variety extends to the enemies as well — each one is randomly generated from a selection of weapons and armor that are available to his race and class. Long-pressing an enemy opens up a “journal entry” for each one, displaying his stats and special abilities. You can hack and slash your way through the battles in Warhammer Quest if you want, but players who want to take advantage of the turn-based combat to adapt their tactics around each enemy’s weaknesses will have all the information they need.

The game starts in the first region, Stirland, and you progress from here and discover the rest of the map. Every settlement has new stuff you can buy, new quests..

Sounds great. ITunes here I come...

Monday, 13 May 2013

Battle for Hell-Fire Pass Anniversary

Today is the anniversary of the 1st Battle for Halfaya Pass: 15 May 1941
Operation Brevity,  during the North African Campaign of WWII:





An article for the Flames of War Brigade on my WWII Blog:

Wednesday, 8 May 2013

KWC and Wellington Warlords Friendly Inter-Club

Friendly Inter-Club Battles


The Kapiti Wargames Club and the Wellington Warlords held a Friendly Inter-Club Battle at the Warlords' home base in Khandallah, Wellington on Star Wars Day (May the 4th):





For more pictures visit the Kapiti Wargames Club Website: