I blog on modelling and gaming with fantasy and historical miniatures. I have been gaming, painting and collecting fantasy models for many decades now. Used to be into Warhammer, lately Kings of War. I also have a passion for World War 2 gaming. I have split the two gaming blogs for ease of reading/following content. For WW2 see my other blog at Wargamesobsession.blogspot.co.nz
So the WH world is reeling. There is to be no 9th Ed. AoS is the new Warhammer. No more Armybooks. No more Rulebooks. Simple ruleset? Or just the starter set, with rules to follow. Wording certainly aimed at a younger (ahem...) player base. Child Friendly.
So here it is, Merry Xmas everyone (apologies to Slade)
Thanks to Jossy over at Plastic Crack:
Jossy scooped the breaking news here in NZ.
OK. So now it is Magic/Buffs first, then movement, shooting, THEN charging, Combat and resolution. No more turns, they are called ROUNDS now.
No indication on how armies are compiled. " According to War scrolls"
So a fixed prescriptive army composition ahead to make it simple for entry level players?
You can still march/move at the double. Lets call in RUNNING. M+D6
No points, but sudden death victories over numerically superior forces. Presumed Coup de Caput serpentis type rule (Taking the head off the snake) or it may be a sudden death taking of objective.
Terrain allowing for smaller scale tables ala 40K. Seems there are a 4 rules, bottom 3 visible in the clandestine snaps below:
So again: Simple rules per rumours has said, condensed some pages with easy and short texts (and child-friendly) language. Whether this is the basics of the new Warhammer or not time will tell, but assume it is the shape of things to come.
Here's also some info regarding the boxed game and more, all via Bell of Lost Souls.
Ok, first some basics on the set:
Price: $125 US, Expect ca $200 in NZ, $180 in Aus, shafted again, folks? Rumour is $250.
Rules : Included in box + Free Download (Will this freebee remain?)
Backwards Compatability: 100%, rules for EVERY EXISTING WFB mini will be provided.
(Hopefully not at the speed FAQs and updates came out in the past)
No comments on size of the models
47 plastic miniatures – 18 Stormcast Eternals and 29 Warriors of Khorne.
A 96-page Warhammer Age of Sigmar background book – exclusive to the box set.
A 4 page rules sheet.
12 dice, 2 range rules and 2 transfer sheets.
Lets give away some freebies to try and hook em:
Via Dr. Caligari 6-29-2015
– WD 75 WILL include a free Stormcast Eternal.
– WD 75 will include all four pages of AoS rules in it.
– There are no point values in Age of Sigmar.
– All units will be represented by warscrolls.
– If your side is severely outnumbered, there are several “Sudden Death” objective you can pick from that success will result in your victory.
– Warscrolls have all the rules for the models with them.
– New models will come with warscrolls in their boxes.
– Army books are gone.
– Bases will not matter.
– Measurement is based on closest point of the models. (So yes, a sword that thrusts well past your base is where you’ll be measuring from.)
Tying in model aesthetic with the fluff and rumours? The coming of Sigmar after the End Times? Clearly not predating the (now defunct) Warhammer World as we knew it.
Mounted hero on monstrous mount/warbeast (tic)
Probable combined statline (tic?) No musicians and standard bearers (tic)
Heavy armoured Roman looking foot soldiers x 10 (tic) Roman looking shields (tic) Female champion (no tic)
Looks like we still have BSB. Probably combined w magic caster/sigmar blessings
3 x Heavy hitters/Elites and 3 Fast Cav/Flyer types. 40 K here we come...
The rumour of more ancient looking and primitive force - dispelled with irresistable force. (MEGA un-tic here ) but a special award for the person who penned that particular rumour !
Of the lot I really only realy like the cat on the Cat. Ties in with demigrifs and griffons (Are those models likely to survive then? ) At this point, anyhow, with pretty poor quality pics I still reserve my judgement. The SM aesthetic does not work for me. Sorry. 40 K never was my game.
Then to Chaos: So Chaos seems to remain Chaos. Maybe not as be know it.
(Ho-hum?) CSM look. Aesthetic pretty much unchanged.
Bigger, meaner WoC and Marauders - Rumour accurate there. (tic)
No Bloodthirster, (un-tic) but a similar looking Temple Dog/Maulerfiend thing on a LOTR sized Monster base
Abaddon and his mean puppy (?) on large base,
2 x 10 Units of Marauder types (tic rumour) with Muscians and Standard bearers
again a BSB/Caster/Psyker rolled into one (?)
5 Elites (Chosen types? - tic ) and
another ? Character on foot, or could it be a handler for the monster ?
"I had the chance to look thoroughly through the proper Age of Sigmar rulebook (the one that consists of three books) yesterday evening. Spent my time with the three books and ignored the novel in favour of the real interesting things. So I cannot fill in the blanks there. But maybe I have the opportunity to look at the rulebook and novel again and hopefully the age of sigmar box, too.
But now I have a way clearer picture what’s coming and I’d like to share with you because I am very (!!!) excited, but I cannot provide any photos for obvious reasons. So if you don’t believe me, I don’t blame you. But please don’t attack me personally.
- Title of the rulebook is: Age of Sigmar: a Warhammer strategy game
- first the basics (most of which are already known):
<verbatim with occasional paraphrasing/editing from me>
- 1. Full fledged rule system; no skirmish game - meaning not restricted to low miniature count: 50 models on average, way lower possible, in general you use units but you can field an army consisting of only single models
- 2. Everything is on round or oval bases (there (is a) paragraph that explicitly allows "legacy" and "diorama" bases, though);
- 3. Two Books: The rules (rules and scenarios) and Compendium (pictures, unit cards and fluff)
4. There are unit cards for every (as far as I can see) old unit in the second book, including warhammer forge models and most or all special characters. Some units get the full treatment with a small fluff text, pictures of the actual miniatures and rules, some units get only rules with nothing more.
5. All new rules with complete new mechanics: think not of 40k 2nd -> 3rd but Warhammer 8th -> Bloodbowl, very compact and fast paced, huge emphasis on individual champions, magic and gods (don’t know how powerful, but these have the most rule pages)
- no photos (and no artworks except some very generic drawings) of new miniatures except a couple chaos and human miniatures that are very likely from the Age of Sigmar box.
6. All the races are 9 <still> in, but some are clearly favored. There are few pictures of beastmen and lizardmen for example and some units like steam tanks, gun powder units (Skaven and new-dwarfs use them still), etc. can only be fielded as mercenaries from a different world or summoned units (as is the case with most special characters, there is even a picture of a Teclis painted in ghost colors) < The bubble-world theory?; no mention on elven FACTIONS>
7. The tech level isbetween and ancient roman empire and early medieval times, <pre gun-powder? > lots of nomadic barbarian tribes, etc. But judging by to the age of sigmar miniatures the armour design draws only a little bit from history and is has a very stylized high-fantasy design instead
8. There are lots of different people <human> races, gods and lots of different alliances. The world is a lot more open minded than the old one, Empire-Orc Alliance would be unthinkable, but a human-waaghkin force is nothing unusual in this setting
1. You pick one or more gods that determine the theurgic or magic schools (don’t know what the difference is, sorry) < deity powers vs magic? > you can use and how your champions get power-ups during the game. You can take several gods, but they have to be from the same pantheon - so no nurgle-sigmar armies, but Nagash-Morr is possible.Then you choose whichever unit you want - from every race. There is no limit as far as I can tell.
2. The only mechanic that I have spotted that limits the useful choices somehow is that most spells and special rules only affect units with certain traits, the powers of Grimgor (magic and gods are always connected, each lore has a patron god that grants the power) affects only mortals or enemy units in the proximity of mortals.
- There are only rules for one pantheon in the rule book, all the other gods and pantheons are only mentioned in the fluff
- Guardians of Regalia, a conglomerate native spirits and gods and lately some new gods, the incarnates Grimgor, Gelt and Nagash, there are thousand of gods and their relevance changes over time and in different regions, but there are Seven big gods that have seven schools of magic associated with them and have rules in the book
- Geshemet or Gesheket or something like this (male and female, fertility, natural disaster) is the head of the pantheon, the other six gods are dual pair of good and evil: Two death gods: Nagashs and Morr Two smith and labour gods: Hashut and Gelt Two war gods: Grimgor and Myrmidia
- five other pantheons get a page of fluff each, and additional minor pantheons/deities are mentioned in the fluff. The big five are Chaos, Sigmar, Cuth’adai (elven gods), Exoatl (old ones) and the Triumvi-rats (Horned Rat + 2 more)
- all characters can earn favor of their gods and get promoted just like the chaos champions until they reach apotheosis, this is also a huge mechanic in the game + you can field gods or at least their avatars, but only three incarnates have rules in the book
- there is only One ruleset (don’t know what is in the AoS box, but in the book there is no distinction between skirmish mode and battle mode or something like this)
- rules have nothing to do with the old warhammer rules:
- Profile: Melee, Range, Might, Armour, Initiative, Resolve, Wounds, (Values from 1-6, lower is better)
- Simple turn sequence: initiative -> player 1 unit 1 moves, shoots, casts -> p1 unit 2 moves, shoots, casts -> ... -> player 2 moves, shoots, casts -> melee
- players roll always against each other, for example Melee vs Initiative and Range vs Initiative, Might vs Armour
- units regenerate all lost wounds at the end of the phase <or roll to regenerate?>
- both sides in a melee fight simultaneously, winner can roll to fight instantaneously another round until one side is extinct or one side chooses to break from the combat
- there is no moral system or combat resolution whatsoever, but unit can be bounced back
- units use a 1” 40k formation without any facing
- magic spells are all one-use only, when you use it, you have to discard the card
- you can collect ascension points throughout the game and spend the point to buff your champions, mechanic depends on your god(s)
- unit costs points as before, you are not allowed to field multiple units of the same kind unless the former unit have full strength - there are all kinds of unit sizes from 1-3 to 3-15 (that’s the highest I have seen), but you can field lots of different 1-man units
- you don’t buy champions, a set number of models are automatically upgraded to champions, but you cannot exceed the limit
- there are rules for different weapons, magic items, war engines, monsters, special rules, etc and a large section for scenarios and terrain, larger than the actual rules
Game is set on world Regalia that is connected with other young realms through portals of the old ones.
Young realms are realms that were populated by the old creators and were guided on similar historical paths.
They were untouched by chaos but this has changed since the arrival of sigmar (as a new faith) and archaon (as an actual emissary in flesh and blood)
there is no explanation (or just a brief one so that I have missed it) how this all came to be, just a description of the history of Regalia (and to a lesser extent some neighbouring realms)
On Regalia is dominated by hundreds of human kingdoms. Fast travel is possible through a number of stone circles that allows mages to open portal from one to another and a system of streams and seas under the earth that can be navigated by ship.
There were a long period of peace curated by the Exoatl (Old Ones) that watched over the world from the North and Southpole. But then suddenly new faiths arrived, lots of human tribes started to pray to Sigmar and to conquer their neighbouring kingdoms. These lands are each independent, but are united in their faith to Sigmar. The history ends with the conquering of the Worlds Edge mountains and the crowning of the first emperor.
At the same time, the first agents of Chaos arrived and began to corrupt the native people. A part of the Waaghkins rebelled against the old ones in favour of new gods, the Skaven arrived the first time, and in the south and east a death cult began to spread. The world is in turmoil. There are lots of unfinished story hooks so I think the story will be continued, but that might be wishful thinking.
Humans are the majority in this world and they have kingdom and tribes everywhere, most of the known earth-inspired regions like Cathay are there, but they are not described as fully flegded feudal nations but constantly changing petty empires and nomadic people ruled by warlords and champions of the gods. there are two factions of humans, the worshippers of sigmar and the polytheistic rest, both are not monocultural, but have different skin colors and cultures. Women fight beside men!
The dominion of sigmar is special, because they are the only ones that are reluctant to allow any other race than humans. They have only one god and their goal is to destroy all other gods and conquer their domains - for the greater good of the world of course. This has nothing in common with the Empire of the old world, except the heraldry, griffons are still en vogue.
All tribes and city states and kingdoms are independent, the only common ground is their faith, the emperor is only a warlord with the purpose to expands the dominion towards the east. There a still knightly orders, zealots, witch hunters - so they retain some of their medieval flair but there are no state troops. There is no gunpowder, except from some dwarven imports, but they are known for using large war waggons on their trek to the east. Kislev, Estalia, Araby, city states of Bretonnia, Norse and tribes of the Reiklands are part of the dominion. There are also some enclaves scattered across the world that are connected with magic portals
The Skaven arrived on their own on Regalia and are basically the same. Haven’t spent much time on them. They have now three gods called the Triumvi-rat …..
Dawikorr (dwarfs) and Inneadim (elfs) have their own realms that are connected with Regalia.The Inneadim have outposts in America.
Dawikorr are only a legend on Regalia and nobody has seen them, but there are legends that they aid whorshippers of Sigmar in peril. They deliver the dominions of Sigmar with artifacts. They live underneath the world Karak Korr and guard the Soul Mill. Dawikorr have rules, so they can be fielded.
The Soul Mill is a huge machinery that allows minor deities to feed on the power of dead spirits or let them reincarnate or serve them as guardian hosts. It was built by the surviving dwarves of the old world on command of the Incarnates on a older machinery of the old ones. The dwarfs guard the soul mill and are aligned with Sigmar after the shattering of the Incarnates, but are under siege of the skaven that have found their way on this world and managed to steal two mighty souls that formed their new gods.
Inneadim worship the dreamers, gods that have dreamt themselves, basically the elven gods. They live on their own world and protect the dreamchild. Under Araloth they founded enclaves on Regalia in search for the arch-elves, lost gods of their pantheon. They are a darker take on the elves, nightmare are as much part of their culture then dreams. They use necromancy and the death god Ynnead is at the centre of their pantheon. But they still live in symbiosis with the nature. The artwork shows an elf on a feathered mount, not like a chocobo, but more like a feathered raptor. The artbook shows pictures (and rules) from all existing elf armies.
Skaven and Dawikorr are the only races that use black powder, the rest of Regalia is on stuck on an ancient/medieval tech level. The Exoatl use magic techno gear.There is a certain level of anachronistic gear but it is not steampunk but powered by ancient magic. The only steampunk elements are in the Skaven and to a lesser extent the neo-dwarven fluff.
Chaos has no foothold in the north but is anywhere and consists of corrupted tribes and companies from every region of the world. The barbarian theme of the nomadic tribes is more associated with khorne than with chaos as a whole. Beastmen and demons are likely part of their faction because they are described in the same chapter (both in the fluff and unit cards), but demons can be summoned by everyone, so I don’t know for sure. And beastmen have very few pictures, so that’s a bad omen.
Waaghkins: orcs, goblins and are the servants of the old gods and live in a strict caste system, orcs are the manual laborers. There is a new race called Nigmos: a tall and slender priest caste.
Waaghkins travel the undersea, a system of flooded caverns that connects the whole world, on longboats and do the dirty work for the Exoatl. There is an artwork of the three different kinds of greenskins (no squigs and snotlings mentioned): an orc in very strange armour, very front heavy, textured like a symmetric turtle shell, he wields is an axe with multiple disc shape blades, goblin looked like a viking but has a futuristic looking handgun, the third was taller than a orc, female, slender - probably a nigmo. But in the photos of actual miniatures only show the old orc style. There is a subfaction of waaghkins that changed allegiance from the old gods to Grimgor incarnate and are much more ferocious than their cousins.
Undead, deamons and spirits, and guardian hosts are used by every faction of the game, necromancy but not summoning is common in the dominion of Sigmar.
The Inneadim are famous for their use of animated constructs. These things are not a big taboo in Regalia.
However the most fearsome necromancers are (obviously) employed by the Empire of Nehekhara (which is not a desolate wasteland and has no egyptian vibe but is a rich and green country and feels more babylonian to me) and their death gods. But there is no Undead faction per se anymore. Vampires are called Necrarchs now.
Guardian hosts are troops that were granted by a god from another realm or the realm of the dead. They are living beings and have free will, but were brought to Regalia on the command of a deity.
- Lizardmen are not gone. There is a race called Servants of the Exoatl that guard the pole portals on flying pyramids, but no drawings and no fluff page (other races and tribess get at least half a page). They get unit cards for their old units (which confirms that they are simply lizardmen with a new name), but instead of beautiful pages with pictures like the rest of the bunch they get a simple list in the appendix of the compendium book.
-Beastmen get the same low key treatment, but ogres get pictures and all, but I cannot say with which pantheon/faction they align. They are mortal, so you can use them in any the guardians of regalia army, but I don’t know if this is a stop gap solution or not.
Age of Sigmar box content:
Extrapolated from the pictures, they are the only new models.
If you think you get 3-5 UNITS for each side, you are wrong. you get 10-15 (haven’t counted) CHARACTERS per side.
Each model is really individual and it is in no way possible to field the majority of them as a visual coherent unit. It is late and this summary is long as it is, so I make this brief, but I will come back later and add some info on the miniatures.
Chaos looks very similar to the old style except the berserkers,
the Sigmarite Force is completely different.
3 Knights of the Order of Sigmars Blood, Roman looking armour but more bulky, leather Bands, swords and teardrop-shaped shields, champion is a woman
A pair of vigilantes: Male and female, leathercloaked, tricorn, 2 hand-crossbows
A hand full of heavy armoured warrior with different weapons and cloaks, almost knightly in appearance but completely over the top bulky, some have eagle-shaped helmets
One hooded, chainmail wearing, hammer wielding girl
Standard bearer: naked, chains that are hooked into the flesh, very archaic looking
One arabic looking guy with a two-handed scimitar and full armour
One guy in rags that wields a chain that burns at both ends, very impractical looking
Two outriders, basically chaos barbarians as we know them, but female
~5 berserkers: African looking, no armour, barefeet, clad in cloth stripes, two axes, bald and gaunt looking, not overly muscular, bone chain, both male and female
Three pristesses: flowing robes, sacrifical ziggzagged daggers, skullmasks
Two armoured harpies with spears and shields, crooked looking, feathered wings
At least five chaos warriors similar in appearance to the old chaos warriors, very dynamic fur cloaks and poses, one of them bigger on a larger base, all male as far as I could see
One large bloodletter, almost twice the size of a human
The leader has armour that looks chaos dwarfish, very babylonic, rides a demonwolf, a juggernaut, but with flesh and fur and spikes
Some more viking-like infantry but with more chainmail
That’s only a broad description. Every model is highly individual.
Sorry for the chaotic nature of the info, I spent the evening writing this in a very fast manner. This is only the tip of the iceberg and I will come back with a little bit more soon - hopefully in a more ordered fashion. If you have a questions or need specifics and a topic, feel free to ask, maybe I remember something of use.
Uncertainty in the Warhammer world reflected by KWC Open Day 2015
Sunday saw the 4th Open Day at KWC. Unlike other years there was a decided lack of interest in Warhammer Fantasy. This probably reflects the great unease that has settled over the NZ Warhammer scene over the last 6 months. The rolling out of the End Times and the looming uncertainty about what 9th Ed Rules may bring has dampened the enthusiasm for WHFB this year.
I for one have not had many games or built anything GW since NZTC.
So this was also reflected on our open day. A great Warhammer table with incredible terrain. And nobody interested in playing. Visitors came from out of town to play X-Wing and FoW.
40K was popular, as was the Warmahordes table. But ouch...Warhammer ? No enthusiasm from club members. How can you promote a game where you don't know if the rules are about to explode in your face.
Dwarfs spent the day languishing in their tray
So people voted with their feet. I hope for the game as we know it in NZ's sake that it isn't the tenor everyone feels. Otherwise it will soon become just a game with toy soldiers for bored boys with parents with deep pockets and a butterfly interest in the game. Well, maybe it is where the money lies. Not with veteran gamers with disposable income and a 20 or 30 year commitment to collecting.
I at present have a whole row of Chaos Knights, a Greater Daemon of Khorne, and even a Daemon Prince sitting unpainted on my workbench, not knowing if the changed rules are to affect how they should be based. I have spent the last 6 months on my Flames or War Armies. Even Pete is painting and posting on historicals...
I never thought I'd see the day when dust starts settling on a row of new $100 models. Likewise there is a unit of Dwarf Irondrakes just sitting there in base coat. To be honest, if I am quite apprehensive about it all. Not to speak of Luc (my son's) unbuilt Lizard heroes and monsters that he bought in London with his hard-earned cash last year.
For me End Times was an interesting diversion that I chose not to really buy into. (Learning from the Storm of Magic experience? ) So waiting to hear if our armies have become obsolete at the stroke of a pen is getting tedious now. Like being on death row. I think GW is doing themselves a great disservice by how this has all been handled. Can't say I have mustered a great deal of enthusiasm for the Age of Sigmar as yet.
I found it sad, for a club that was essentially formed to play Warhammer...
I will be doing a FoW 20mm Defense of the Reich German Panzer vs Soviet Guards Demo Game
Kapiti Wargames Club to have open day after recent collaboration with Sir Peter Jackson
Table-top strategy games with miniature models have led to a number of Kapiti wargamers and modellers working with Sir Peter Jackson and the Weta Workshop on his World War 1 Battle of Chunuk Bair diorama project. The club has enjoyed local and international media exposure following their involvement with Sir Peter’s Gallipoli project. They offer the public the opportunity to come see for themselves how it is done:
The Kapiti Wargames Club (KWC) have their annual Open Day on Sunday 7 June from 10 am at the Paraparaumu Community Centre (Ngahina Street, Paraparaumu). This annual event (open to the public) showcases the modelling and painting talents of local figure painters and wargamers. The event offers the public an opportunity to try their hand at table-top strategy games.
Demonstration and display games this year will include a Maori Pa Battle Display, World War 2 Eastern Front (Attack on Germany) Tank Battles, Fantasy and Futuristic Science Fiction battle displays.
There will also be a display on the club’s involvement with the WW1 diorama at the Great War Exhibition.
The range of games played include those based on historical fact, fictionalised fact, fantasy and futuristic games. Popular genres currently include Warhammer, Warhammer 40K, Flames of War, Lord of the Rings, Warmachine, Firestorm Armada and Star Wars X-Wing. Many other genres feature from time to time. The club also offers strategy based board gaming and card-based strategy games, such as Magic, The Gathering.
The KWC is a youth friendly environment, with supervised introductory gaming activities for younger players from 4pm; and a session for more mature or experienced players from 7pm. Players of all grades, new and experienced alike are welcome to come try their hand.
The Open Day will run from 10am to 4pm on Sunday 7 June 2015. Entry is free.