Wednesday, 23 April 2014

Wood Elves: Denizens of Athel Loren Incoming

At Last: Wood Elves on the Horizon

Athel Loren are finally heading our way. Rex Foote must be rapped! He's been waiting so long!

They have now access to all the 8 colleges of magic, and Elven Dark and High. Call me cynical, but is this a push to make the WEs more popular ?

The latest White Dwarf ends with: "If you go out to the woods today...'ll be in for a big surprise."

From across the net:
Arriving in May Only a two week release - Armybook, magic cards and three plastic kits. Not a total overhaul and their fine cast kits - even the cavalry plastic-finecast-kits - stay valid. The only exception is the eternal guard. These have been dropped completely.

As expected, the new kits are multi-purpose, so it can be used for several different units.
Builds: Three hawk riders, which are one hawk and two surfers or three giant owl-like stonefeathers and six waywatchers. On top of that you can build a hero on hawk or on foot.

The second kit is a war dancer combination kit. The second unit wears varying animal masks and shields made of pelt on wooden frames. They have animal claws as weapons.

The last kit is tree ancient and meadow hag. The former is a giant-sized tree man with a huge beard made of bark. The latter has a crown of leaves and she has a skirt of roots instead of legs. Her hands grow into a web of thorns. The rest of the range stays as it is

The wood elves have very dynamic poses because almost all their units are skirmishers again and the sculptors didn't have to worry about spacing. Skirmishers work seamlessly with other regiments in 9th edition, so there will be no problem with this play style.

Durthu Rules

Durthu [WS7 BS7 S6 T6 W6 I2 A6 LD 10]  Lvl 1 Wiz, 2D6 shooting attack at S2 2D6 hits  or he can nominate a enemy single enemy model and force a I test if failed; D6 Wounds no AS.

A combo kit for Eternal Guard or whatever their name would be) -they look similar to all the new elf Shadowarrior/Sisters kits with their legs and armor -they have hoods on and halberds/scythes instead.

Araloth, another SC that has the Stubborn Special Rule and 5 attacks as well as when he's a alone he is Unbreakable. He has some magic items that are niche but some are clinical as well. For Example his "shooting attack": at the start of your turn nominate a single enemy model within 18in', they take a S4 hit. If the wound is unsaved and the to wound roll was a 6 they lose -5 WS and I for the rest of the game.

Additionally Forest Spirit gives: +6 Ward Save, ITP, Magical shooting and close combat attacks.

Araloth and rules

The Pics of Wood Elves

via Wolfen on his site (translated)

*  Warhammer - Wood Elves : Army Book full color, hardcover, with background and rules distributed throughout its 92 pages, cost 39 euros .
*  Battle Magic - Elves : 16 magic cards, its cost is 6 euros .
*  Araloth the Sorcerer : New Characters in plastic, is the wizard that includes his falcon. Be sold in blister by  17'50 euros .
* Ancient Treeman : Reissue Old Man Tree, is a triple box, where we can mount three plastic figures a Tree Running Man, a Man ​​Elder Tree or himself Durthu a new character Treeman Ancient. The price of the box is 50 euros .

Army Wide Rules
via Ángel Larraz Rada on his blog (translated)

Army wide rules:

  • ASF, hatred beastmen, forest strider, no penalty to move and shoot with bows, and all bows both magical and norma' l re roll 1 to hit and add +1 strength at half range.
  • Wizards have +1 to cast lore of Athel Loren
  • Wardancers and waywatchers are unchanged bar waywatcher at half eange are both S4 and have killing blow
  • Warhawks have the old hit and run rule.
  • Eternal guard are unchanged bare the weapons. The searath is a spear that gives +1 strength
  • Mantle of the Asrai gives a 6 plus ward and mantle of kurunos gives a 6 plus armour save.
  • Wild riders gain frenzy
  • Forest spirit rule gives units immune to psycology and a 6 plus ward save

Sunday, 20 April 2014

WIP Progress reports

Dark Barque and Matincore, Dragonet comin' along....

OK, I have been pretty lax with the progress reports. Been doing a lot of basing and building on my Dark Elf Army, when I was getting ready for NZTC. D-day preparations have taken over big-time though, (Kapiti Wargames Club having an open day 10 May 2014, and I'm refighting the Sword Beach landings) and I'm furiously working on my 20mm WW2 armies and terrain at the moment. Got side-tracked to post on WW1 though, and SA's experience at Delville Wood, effectively SA's Gallipoli.

Alternative Sisters of Slaughter are now done, converted from Dark Eldar Wyches. I'm happy with the end result. Got a few compliments at NZTC.

Did not going to run them at NZTC though. Ran the B*tch bus with two Hydras. Didn't have enough points to give them breath weapons, which, in retrospect was a mistake. Using that on trolls to negate regen or empire mounts could have been useful.

Either way, the Matincore is progressing pretty well, but I need to find a Beastmaster or Dreadlord to ride the beastie. Same for the Dragonet. Using a standard sorceress for Morathi as an alternate Pegasus. The look of the army is coming together nicely now...

Nice action shot of my Morathi bravely (or foolishly) taking on a Daemon Prince

2 x Sea-blue Hydras, Matincore and Morathi on a Dragonet, Black Dragon now also highlighted w sea-blue (hawk turquoise, or whatever it is called now days, tints/shades) Warlocks coming along nicely with washes in same livery. They did do some damage at NZTC. Poisoned attacks and that nasty Doombolt spell.

Also steadily and slowly working on the Empire, with my Parrot riders now nearing completion. I have no idea why these models seem to be such an effort to work on. Liked John Murrie's Demigriff paint job for his mate Reagan. Went up against them at NZTC.

The Forgeworld Demigryffs were such a pleasure! I have to admit that I keen getting side-tracked by Dark Elves and Daemons and WoC.

So now I have on my workbench: Scourgerunner, and the new Cauldron/Medusa kit. Liking the latter a lot. Will keep my old Altar and cauldron, and likely build this one as Medusa or possibly try and magnetise to make an interchangable multi-use model. Have also considered Altering the Dark Barque to accept the Medusa...

And then GW brings out a Dwarf book...