Showing posts with label Lizardmen. Show all posts
Showing posts with label Lizardmen. Show all posts

Wednesday, 5 March 2014

NZTC 2014 - My Dark Elf Experience (or lack of)

NZTC 2014 - My experience this year



Playing in my second to last game of the tournament: 
This photo nicely  summarises my experience in NZTC 2014. 

Up against the strong beasties, hard players, part of a team that valiantly fought, but lacked the overall punch ito list strength when taking on the big boys with tournament honed lists. 
All of us lacking tournament experience.

I ran my Dark Witch Elf B*tch bus, (much against my better judgement, but encouraged by Nick (no-one wants to face the witches) Jebson. Took 'em for fun anyway, but probably should have gone w the more competitive Cold One Bus. 

So I arrived with Morathi and a Death Hag on the Cauldron, 2 Hydras, 4 Repeater Bolt Throwers, a Lvl 2 on a cold one, 2 units of 11 Xbowmen (Darkshards, as they are now known), 2x 5 shades and Doodfire Warlocks x5. Dark Magic on Lvl 2, and Morthi choosing from the three lores as she is want to do. I retrospect I should have taken breath weapons on the Hydras, but Luc and I  had huge pressure on us to get our lists out, as we only returned from overseas a week or 2 out from the tournament. Also didn't have much time to play test the list either.

So lessons learned:
1. Take a tough, survivable list, grind it out rather than rely on magic and shooting.
2. Don't take a glass cannon (Morathi)
3. Draw your list up in time, play test it, play test it, play test it.
4. Don't listen to Nick.
5. If you take Hydras, take breath weapons on them.
6. The cauldron does not have leadership without the hag, without her it auto fails any leadership tests.



Game 1
Legion of Doom vs Team HAM
Druchii Civil War: Lachie Mulcahy


Almost didn't make it to this one, raced in from Kapiti to find opponent allocated, at table ready to roll.
Took some time to settle down, first game nerves, being late, no photos taken :(

Great game, friendly opponent that clearly knew all the strengths and weaknesses of the Druchii. His cold-ones outclassed my witches, which were expertly diverted. Both Morathis taken out, magic pretty even, poor rolls on winds of magic throughout game for both sides, no spectacular spells got off. Lachie's cold one knights eventually got the upper hand. Looked like it may be a close loss for a while, but then got caught by his master taking out the hag on the cauldron, with a auto leadership fail after that. (Sux, methinks, that statline! ) 
Witches and cauldron caught and destroyed My Druchii crumbles White-washed 20-0.

Game 2: Team Krak
Neil Williamson's Dwarfs.

One of the most fun games I have ever had against a Dwarf Army with a DE Army. Instead of a gunline with hammers Neil fielded Miners, Longbeards and Warriors, only 4 pieces of artillery, buffed up with the Anvil. Helga came as hero with one unit of Miners, arriving on turn 3. Shooting phases did not go well for him, other than taking out one Hydra. Warlocks and Morathi doing some damage, getting Okrams off twice on his unit of miners, whittling them down until only Helga remained. Valiant Bolt-thrower crews becomg an unlikely tarpit ! The witches charged through into the soft underbelly, and were surprised to see a cannon being dragged into their path as a diversion ! Thinks that's one for the books!





The last hydra gets through to the Anvil, but fails to take out the runelord, resulting in a stalemate


A most entertaining game, which eventually goes to Neil by 13-7 if I recall correctly
Thanks for a fun game, Neil!

Game 3: Team HAM
Thrown to Nick's Daemons!

Drew Nick's Daemons. 2 Skull cannons, bus of Beasts of Nurgle, 2 Units of Horrors and Lvl 4 Tzeench Wizard. This was always going to be painful for me.



Nick deploying his Daemons



The Eye opens, Daemons pouring forth


Bolt Throwers just out of charging distance of those Fiends, got a few shots in before they were annihilated



Thanks to good Ld they did not flee


Managed to kill the unit of Beasts with the Witches, but little else. Took 3 wounds of the Lvl  4 Tzeench /Keeper of Secrets w Xbowmen.  He then chose to go and hide on the furthest corner away. Skull-cannons took out Morathi and the Hydras on turn 2 and 3, and after that it really was game over for the Dark Elves. Can't even remember if I got any points out of this one. Great opponent and a fun game. How I hate those skull cannons. 
Good thing Pete's now nerfed them down to 1 per army in FOB-Lite;  if you ask me.

So endeth the First Day. 1/250th the Legion of Doom not doing too well, but enjoying the tournament.

Day 2
Game 1
First up Team Buckethead: Drew Reagan Ridge's Empire.
What a great game and opponent. Had a well-matched battle with the Druchii coming out on top in the end. 

 

Pensive looks as the Witch Elves carve their way through the Empire Knights


Before the massacre


Bolt-throwers picking off the Monstrous Cavalry, as did Doombolt, 
a very useful spell from the Warlocks, before they hit the flank of the W.E's
(Here seen doing the Conga on their way to smacking the oversized Chickens. 
Are those knights I see showing their heels? 


Shrunken Empire heads for Khaine...

A small but sweet victory, one of the most enjoyable games of the tournament: 
 game, opponent and enjoyment wise.

Day 2 Game 2
James Millington: WoC

Another hammering coming up for the DE's? 
Throgg bus, with serious Lvl 4 Demon prince, Khornish nasties, Hero on Daemonic Mount and dog units, Warshrine to buff up and 3 Skullcrushers to enforce WoC rule

Shooting and magic went well, James avoided the B*tchbus for most. Killed my Hydras early in the piece. WE got into Throgg and Trollbus, nerfed them with burning banner and Morathi added Melkoths, BT poured bolts into them before they got into battle, and then fed them to the witches.
 Nasty. I like. Think its the first time I've killed a Trollbus with Throgg driving.


Got into the spirit of the fight when I shouldn't have, and charged the Daemon Prince with Morathi. 
Well, that's always me- taking the fight to the enemy. Should have hidden her away, and it may have been a draw. Landed a few blows, but not enough to take him out. Exit Morathi...
A possible draw went to a loss.

A great and most enjoyable game against a humorous and skilled opponent. A really fun game, 
and in the end actually quite balanced, thanks to good magic rounds.

Day 3 Game 3
Wolfpack
Jeff Kent's Empire

Up against the team tipped by Pete to finish in the top 5. Can see why, some big guns from the tournament scene here. Professional outfit, friendly but focused and efficient in their gaming. 
No quarter given or taken. In my game anyhow. (The way I approach surgery.) 
Think the experience was the same for all our team members.


Morathi leading the conga with Lvl 2 in tow.
Mostly to try and stay out of reach of the Hellblaster cannon end Empire Great cannons.

This unfortunately also kept her out of range of the majority of her spells. Hydras negated by murderous cannon fire. Only good moment was my skewering of a rank of Monstrous chickens with my BTs, one of which seemed to have a charmed life. Clever use of terrain, bad luck w fleeing Shades obstructing my WE's movement  and a counter-charge by a very small detachment unit of Xbowmen prevented my WEs and couldron from getting into the action. Out-maneuvred and out-shot.  the game went to Jeff. A lesson in technical playing and knowledge of the rules, delivered with surgical precision.
A good game, but DE's were no match for consistently accurate cannon fire and honed rule skills. Well played game, Jeff. 

 Some great looking armies from the tournament:



Not sure who this belonged to, but some great lizardmen


Phil Wu's HEs



My (faceless) son modeling the team T-shirt



LoD taking of the Bucketheads



All 1/250th of the Legion of Doom.

Wednesday, 24 July 2013

White Dwarf Lizardmen Pics

Here they are, the first Lizardman Pics:
Blurry, but the 1st idea of what's coming. Dusting off my Lizardmen in anticipation!



Ripperdactyls, ridden, not vargeist-like monstrous units. Looking a bit more dynamic in this sculps


Gor-Rok, the great white warrior. New batallion box?


Skink priest, looking a little Orc-like in it's pose ?
Can't make out much on Tetto 'eko 



Now this I like! (Lizards really need some artillery/rocklobber type thingy.) 
Would be interested to see the stats and info

The alternative terradon build


New Carnosaur, less T-rex/allosaurish



Tuesday, 23 July 2013

More Lizardmen Rumour BOLS Lounge whispers

More Lizardmen Rumour - Whisperings in the BOLS lounge


More Rumours:

96 page full colour, hardback Army Book.

New Carnosaur: kit that makes one of four possible massive center-piece miniatures. 8 inches long by 5 inches tall: Can make an Oldblood on Carnosaur, Scar-Veteran on Carnosaur, Kroq-Gar on Carnosaur or Troglodon with Skink Oracle.

 Terradon/ Ripperdactyl Riders: Assembled as either 3 Terradons or 3 Ripperdactyls, flying cavalry mounts ridden by Lizardmen Skinks. Includes parts to upgrade one Terradon rider to the special character Tiktaq'to.

 Bastiladon: Bastiladon carrying either a Solar Engine or an Ark of Sotek. Presumed large monster

 Lizardman Skink Priest: Adorned in feathered plumes and carries a traditional Lizardman totem.

New Finecast Releases: 
                     Gor-Rok: Clampack -  Special Character particularly suited to close combat.
                     Tetto'eko  - A skink Priest on a Palanquin.

No mention of monstrous cavalry, makes you wonder if the Ripperdactyls will be Vargeist type Plague drones that could  can be fielded without riders. Skinks don't exactly pack a mean punch in combat...

Monday, 22 July 2013

Lizardmen Incoming: Rumours and Leaks


Warhammer: Leaked Lizardmen Photo or Bullsh*t?


Rumoured to release in August, the Lizardman Army book is causing all type of rumours:

Trolling the net with my own observations:

I would expect monstrous cavalry ? Carnosaur riders on the horizon ?
A "giant dinosaur kit" (bigger than the Carnosaur ? )
New plastic "Terradon" kit -Bastidon: about the same size as the High Elves Phoenix (Terrordon? )
Couatl (may be the alternative build for the "Bastidon" kit)

 - see I told told you, a giant flyer! The latest GW refrain? 
Finecast Slann and Carnosaur
Sacred Spawnings are  back


     
It was just a matter of time before Pokemon made their appearance in the Warhammer world


More Rumour:

New plastic carnosaur (singular); as well, or just finecast?
It may also be the first time in 8th Edition (to date) that a character will be able to ride the same monstrous beast as a unit in its army ?


Slann now becomes a multi-part plastic set - availability for a Relic Priest (Kroak, including Deathmask), a normal Priest, and a special limited edition plastic combination pack (similar to the Exalted Daemon Chariot) that combines a Stegadon and a Slann Priest to recreate Mazdamundi. In addition, they get access to Disciplines, but these may not be taken more than once. Reading into rumours suggests that Slann have Loremaster 


All Saurus armies become "viable" thanks to the return of Sacred Spawnings - units can purchase Sacred Spawnings like a Mark of Chaos, while characters get access to them off the bat.
One will allow them to join Temple Guard units, others will give benefits to specific units, like Magic Resistance or Devastating Charge (Sotek?), while others (like Itzl, or whatever the Cold One Riders are), are already included within their stats.
Razordons and Salamanders become a Dual part plastic Monstrous beasts + handler kits, 2 Monsters and 6 Handlers to a set.


Couatl model - working like a Terrorgheist in that it can be both a mount (rumours are to be available at sub-200 points to allow 2 to be taken for heroes in 2400 games) and a monster, presuming rare.
The Stegadons become special choices as well, with a unit "upgrade" to Ancient stats, and a weapon "upgrade" to didgeridoo blow-darts. 


Skink Priests gain access to Beasts as well as Heavens. In addition, Skink Priests may become "attendants" to a Slann - basically I read it as a Skink Priest option allowing it channel the same Lore the Slann itself knows. Reading into that suggests that Slann have Loremaster as standard.


The return of the Arcanadon - one thing that every non-lizard player is going to hate, a pokemon venusaur/stegadon crossover which takes in solar power to create a blast of magical light, in the form of a cannonball/stone thrower/flame cannon/breath weapon monster. Although nothing concrete about the presumed dual nature of the kit, it could possibly be a much "wanted" Thunder Lizard capable of making thunderstorms.
(I think this bit unlikely)

Apparently Nakai will return - an apparently unbreakable "autohealing" monster non-general hero choice.(This is more likely)


Picture turned up Trolling:, probably unrelated to the actual release? Or who nows?



source:

Monday, 18 February 2013

First War Trophy: A Lizardman Head on the Wall

First head on my Trophy Rack: 

Lizardmen fall to the Druchii

15.02.2013
NZTC

In the Warhammer World warriors often keep trophy racks.
Some festoon their bodies with the remains of their worthy enemies. 
The Druchii sometimes  display theirs on their walls: