tag:blogger.com,1999:blog-50342951853205858332024-03-14T02:40:13.227+13:00Trouble in the Border ProvincesI blog on modelling and gaming with fantasy and historical miniatures. I have been gaming, painting and collecting fantasy models for many decades now. Used to be into Warhammer, lately Kings of War. I also have a passion for World War 2 gaming. I have split the two gaming blogs for ease of reading/following content. For WW2 see my other blog at Wargamesobsession.blogspot.co.nz
Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.comBlogger132125tag:blogger.com,1999:blog-5034295185320585833.post-64330134491699256372016-07-09T16:12:00.003+12:002016-07-09T16:14:16.838+12:00TGG2 Kickstarter Finally ships: The plastic mountain to grow significantly<h2>
Raging Heroes' Toughest Girls of the Galaxy 2 kickstarter ships: My pledge choices</h2>
Aah, decisions, decisions. Having just taken possession of a Panzergranadier Bolt Action Army, Raging heroes inform me that TGG2 is ready to ship. A hill, nay, a mountain, an avalanche, of plastic heading my way! Luvvit!<br />
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So heeere we have it, time to choose those models that you backed on the kickstarted 14 months ago:<br />
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Not bad, just 2 months off ETA. Kudos to RH. They kept us informed all of the way!<br />
Great blog, and regular email updates. They shared the whole process with us, step by step.<br />
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Just got confirmation that my order in now <i>" awaiting fulfillment" </i><br />
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So am I too.<i> Indeed, awaiting Fulfillment... </i><br />
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More than 3 years in coming, from when I first saw the Dark Elf concept art.<br />
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Well done, Raging Heroes!<br />
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So first off the stretch goal freebies:<br />
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16 stretch goal hero minis. Nice. </div>
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Personally I could do without the 3 "familiars" but what the heck. </div>
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The rest look great.</div>
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My motivation for backing this kickstarter was initially to supplement my Warhammer Dark Elf, Slaanesh Daemon and Empire forces. That was before the Warhammer world went up in a puff of smoke to be replaced by you-know what, and Slaanesh was deemed un-PC for soccer moms. </div>
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Well, these girls will have every soccer mom choking on her Earl grey! Well, maybe not completely, but some of the models could come close to being R18 rated. </div>
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My initial idea was to look to filling some of what I deemed lacking/boring/weaknesses in my armies at the time. Well, 9th Ed (Sorry 9th AGE) has nerfed my DE's somewhat, and I had to have a quick rethink of what I intended to order:</div>
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I was planning on building a Cult of Ulrich/Hammer-themed Empire army, with Great Hammers, rather than Greatswords. (The post on this, in fact is still sitting, awaiting completion)</div>
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So I thought I'd run with the Sisters. I already have a unit that I built for Mordheim, so this is what I went for in my choices:</div>
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Erzatz Empire/Empire of Sonstahl: </h3>
<b> Daughters of the Orphanage, with command</b><br />
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Love this quirky standard bearer</div>
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And the musician(s)</div>
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<b>Regular Sisters, with command</b></div>
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(Nothing <i>regular</i> about these girls, I'd say)</div>
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<b>Sol-Sarya, Priestess of the Sun of Thorns:</b></div>
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<b>Dark Elves. Could really use these nasty girls for anything. Executioners, Witches... many possibilities</b><br />
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<b>Flesh Eaters, with command</b><br />
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<b>Shiveriah, Sorceress</b></div>
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<b>Varaseesh, the venomous:</b></div>
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Alternate medusa ? Again many possibilities<br />
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<b>Yscarloth, the harvester of flesh:</b><br />
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<b>Xehzirhya on demon steed</b></div>
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<b>Worm riders and command</b></div>
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<b>Ones I may still spend some money on:</b></div>
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Only didn't get these as there is no option for cross-bows on these alternative dark riders. (and had reached the limit of my pre-paid pledge of a year ago) </div>
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I suppose adding cross-bows would not be not insurmountable. Lovely dynamic sculpts.</div>
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Nice sculpts, but no clear use for me (yet)</div>
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<b>The ones that didn't quite crack it for me (though I liked the art concepts, but the final renditions of the models don't do it for me):</b></div>
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Copyright of pictures Raging Heroes. Can't wait for my models tpo arrive.</div>
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Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-45327278331130056302016-05-25T21:28:00.001+12:002016-05-25T21:28:42.775+12:00Giving 9th Age a crack<h2>
9th Ed Fantasy Battles, giving it a go: Game 1</h2>
Comfortable shoes ok, but then also not. So MacCrae comes over for some 9th Ed at the weekend.<br />
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Great guns! I have read the rules but once, and skimmed through the rules for my fave army, Dark ahem, sorry Dread Elves. Quick look on the website, find a ready-made list.<br />
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MacCrae brings his tried and trusted Dwarf list, with the addition of some works in progress, his two mole-dwarf-digger grudge buster chariot thingies. I do like the concept of what he's building there: Monstrous tunnelling chariot-machines. And two vengance seeker whirligig guys.<br />
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Vengeance Seeker 60 pts
single model<br />
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M WS BS S T W I A Ld
3 5 3 4 4 3 2 * 10<br />
Whirling Chains of Doom:
Close Combat Weapon. +1 Strength, strikes at Initiative 10, and the wielder gain Random Attacks (3D3). A model with
this weapon cannot be joined by Characters.<br />
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Dwarf Special Rules:
Relentless
Seeker Special Rules:
Unbreakable, Ward Save (6+),
“The bigger they are...”, ”Yer comin’ with me!”
Special Rules:
Hard Target, Distracting<br />
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To be honest I struggled a bit with the plethora of new and subtly changed rules, like no more ASF for dark (ah, sorry) dread elves, but lightning reflexes. Also the bullet-proof dreadlord builds no longer apply, and mounted characters are seen as one unit, and lose some of the benefit of their kit-outs.<br />
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My head was spinning before I even started. Never the less, into the fray we went.<br />
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So first up DEs against Dwarfs.<br />
Not quite sure what to make of the venga boys and the tunnelly screw chariots.<br />
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Deployment rules are different. What the ? Hey? Not necessarily a good start.<br />
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For a comparison summary check this post out: (Later. Finish reading my blog first):<br />
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<a href="https://www.youtube.com/watch?v=ODOEUA6swVg">8th Ed vs Ninth Age</a>.<br />
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Large block of Tower guard - anvil unit</div>
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Tower Guard 110 pts
10 models, may add up to 20 models 15 pts/model </div>
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M 5 WS 5 BS 5 S 3 T 3 W 1 I 6 A2 Ld 9</div>
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Weapons:
Halberd
Armour:
Heavy Armour
Elven Special Rules:
Killer Instinct, Lightning Reflexes
Special Rules:
Immune to Psychology, Bodyguard,
Armour Piercing (1) </div>
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Would usually have preferred executioners in this role, but what the heck, we'll try this list.</div>
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Lots of chaff, units w vanguard, not too sure if this will be useful against dwarfs, but we'll try and flank em, possibly take out the warmachines</div>
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Trusty ol' repeater Giant Xbows</div>
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No 2 Reaper XB and substitute light cav. </div>
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The warlocks have (rightfully) been nerfed.</div>
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More fast cav with ersatz stand-ins on the sides.</div>
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Dark Raiders 85 pts
5 models, may add up to 10 models 15 pts/model </div>
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M WS BS S T W I A Ld </div>
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Rider 5 4 4 3 3 1 5 1 8
Elven Horse 9 3 3 3 1 4 1 3 </div>
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Light Lance
Armour:
Mount’s Protection (6+), Light Armour
Elven Special Rules:
Killer Instinct (Rider only), Lightning Reflexes
(Rider only)
Special Rules:
Fast Cavalry
Options: pts
May take a Repeater Crossbow 3 / model
May take a Shield 3 / model</div>
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The list I borrowed off the interwebz did not choose shields</div>
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So MacRae deploys his chopper, grungy-bungy, seekers and hammerer (or was it longbeard) equivalents, either way, tough, hard and strong dwarfs. They all look the same to me, now even more confusing than ever. Can only recognise my own dwarfs. Sometimes.</div>
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Venga Boy no.1 and Thunderers </div>
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(ahem... Marksmen) Dang this is difficult!</div>
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Another Vega Master dancer and more Slay...Seekers, and Forge Wardens. Had to look that one up.</div>
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Flame shooters them.</div>
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Anyhow, we play, fast Cav deploy in vanguard phase</div>
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Dread knights, pretty much the same as 8th Ed, mounts still suffer from stupidity. </div>
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No special characters so just a standard unit. Characters including caster go in tower guard bunker. No more look-out sir. Unit of spearmen. Don't like 'em. Not worthy of a photo.</div>
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MacRae goes first, charges Chopper One into the Dark Ri(a)ders</div>
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Takes out one rider</div>
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Sheesh. Dwarfs now move fast on the charge. Pre-emptive strike of slayers get in, Whirligig guy doesn't. The Tunnel-machine grunge-grinder almost does too.</div>
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New relative size rule makes my glass cannon on dragonet (read pegasus here) less of a target with the new rules: no actual direct line of sight </div>
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Chopper two prepares to shoot at the Shades, or whatever they are called now, or does he?</div>
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Whirlygig guy is in direct line of sight of the reaper XBows</div>
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Chopper ? Chopper, what chopper ? Do you hear a chopper?</div>
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Oh yes: pew,pew- no effect.</div>
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My shooting phase. Multiple shot reaper XBs take out Vengaboy no 1.</div>
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Flamer guys look on impassionately</div>
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Phalanx of spearmen march up, followed by buff-machine</div>
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War of attrition on the Dark Riders continues</div>
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Elves get to strike first. </div>
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Note that the seekers have been buffed up in Dwarf magic phase</div>
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They manage to take out 2 riders</div>
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Tower guard move out of sight of the cannon and arc of flame shooter guys.</div>
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Pegasus rider hops over skull-mountain but only manages to kill one crewman.</div>
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Thunders fail a panic test triggered by the death of Whirlyigig, and run off for a while<a href="https://4.bp.blogspot.com/-2Hta20vtm4M/V0VY8Gi1tpI/AAAAAAAAHzo/2Dnla3Y4D6AiKhhiqcBe8ealJKTT0Gm3wCLcB/s1600/IMG_6384.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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Knights get flank-charged by tunneler during ML's turn, they kill all the seekers in the combat, and reform to take out the mole machine in my next turn. </div>
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Knight takes rook, or tunnelmolemachine.</div>
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Meanwhile, back at the temple ML has charged Chopper Two into the Reaper XB, in turn to be charged by my shades and riders. This turns into a total slugfest, with neither being able to destroy the other for several turns.</div>
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Unlike Chopper One, who chews through the riders (with the assistance of the slayers) in short shrift, and then takes bead on the Tower Guard. </div>
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The spearmen had taken heavy casualties and broke, were caught and destroyed. </div>
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Would have taken Xbowmen, Shards (Never liked that name) or whatever they're now if it was my list, but well, ok. Deal with the issue at hand</div>
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Miners arrive to harass the knights</div>
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While the elves finally get rid of the chopper</div>
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Glass cannon chews through the dwarven cannon, and attempts to frighten the shooters</div>
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In ML's next turn MoleMachine no 2 and Vengaboy no 1 attack the Altar. </div>
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Bitchygirls give Vengaboy his marching orders, followed by Molemachine</div>
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Taking one wound</div>
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Only to be charged by the Seekers, </div>
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and attacked in the rear in dastardly fashion by the miners</div>
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This can only end in one way.</div>
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Meanwhile, in the centre of the table the two anvil blocks meet. The dwarfs have numbers and strength and toughness. The nasty elves speed and agility.<br />
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Only the front rank remains</div>
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Next turn Chopper One charges in</div>
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As do the Old Flames</div>
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Chopper One down. Harshly dealt with</div>
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BSB and Tower guard commands pay the ultimate price</div>
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While the caster and highborn escapes with their lives</div>
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Ever the gentleman, if such a thing can ever be said of a dread elf, the dreadlord prepares to meet his flaming doom. </div>
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I cant remember if the witch caster died before or after him, or whether she actually escaped after bewitching him to take the fall.</div>
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Either way an enjoyable introduction (albeit a bit of a tour deforce) to the Ninth Age.</div>
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Thanks Macrae. I enjoyed that!</div>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-42789421509625921252016-05-05T11:35:00.001+12:002016-05-05T11:35:58.304+12:00Hobby supplies in Kapiti to break the droughtParaparaumu Beach Pharmacy to stock model supplies!<br />
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Good news for all us Kapiti Coasters. Fellow modeler and gamer, Scott Bowman has opened a modeling corner in his pharmacy in Paraparaumu beach !<br />
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He will soon be stocking the Warlord Games range, Woodlands scenics, Army Painter and Vallejo.<br />
Bolt Action will be the primary thrust, but I have already ordered other figures from the Perry Range<br />
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Says Scott:<br />
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" Guys , I am going to be opening a hobby corner in the pharmacy (Paraparaumu Beach Pharmacy), and will be stocking a range of Warlord Games products .<br />
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My primary thinking was Bolt Action, as this games system seems on the rise,<br />
and the Army painter range of paints brushes washed and hobby tools etc.<br />
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I have also had some interest from comments about Frostgrave, so could add that if wanted? (would you just want rules or figures too?)"<br />
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He attached a products list, which you can get from him: " I was surprised at what extent of stuff is on there - PERRY Miniatures, Judge Dredd, Terminator, Gates of Antares, Hail Caesar, Black Powder, 4Ground Scenery etc etc."<br />
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"I won't obviously be able to keep everything in stock - its going to be a hobby corner after all, not a hobby shop! ;-)<br />
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I will be able to place regular orders for whatever you want and will be receiving stock via airmail, so fairly quick (1-2 weeks) supply time (Minimum order level having been attained).will try and keep pricing competitive, though cant promise to be able to beat a certain large gorilla in the corner - but I will be a 'bricks and mortar store' on your doorstep... so any support you can give me will be greatly appreciated."<br />
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Scott will be running a loyalty scheme as well, so head down his way for your hobby fix!<br />
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Facebook page: <a href="https://www.facebook.com/Paraparaumu-Beach-Pharmacy-1413364908990368/">https://www.facebook.com/Paraparaumu-Beach-Pharmacy-1413364908990368/</a>Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-73492697713794080582015-11-14T11:30:00.000+13:002015-11-14T11:30:11.631+13:00GW tring to woo us back? Merry Xmas from the Grinch who killed the Warhammer world<div class="separator" style="clear: both; text-align: center;">
Ho ho ho... Merry Christmas everybody! GW doing a turn-around? </div>
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We are not a gaming company. We sell toy soldiers.</div>
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In a huge turn-around the Grinch that killed Warhammer announce that they will again support some specialist games (that apparently made them money)</div>
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Many that saw this post thought it was a hoax, but confirmation came from GW itself. </div>
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Seems the biggest specialist niche game, WHFB is not there, and neither is Mordheim. Clearly aimed at the blam-blam community, where their audience now lies. Oh yes, and we wont let go of that nice little income stream that is LOTR...</div>
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Soorry GW, too little, too late. In the words of Julius Caesatr: </div>
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Alea jacta est.</div>
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Think the Age of Sigmarines was a bad roll...</div>
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lets go back to something that made us money.</div>
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"Traditional" WHFB may just be in that mix.</div>
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But has the pigeon flown the coop? For me it has. </div>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com3tag:blogger.com,1999:blog-5034295185320585833.post-34872231373515842862015-10-12T21:48:00.001+13:002015-10-12T21:48:04.104+13:00KWC Swap meet a (limited) success. Signs of the times...Goodbye GW, Hello SAGA and KoWThe 4th Annual KWC Swap meet took place on Sunday.<br />
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Attendance was a little lower than anticipated, but I suspect this reflects the general despondency that has crept in with the demise of the Warhammer<br />
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Poster People for the Club: Fern and Sam promoting the swap meet in the media</div>
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Good turnout from club members. I made an ok haul, some made money from selling unwanted bits and bobs, units that may be useful in KoW. Got rid of some of my unwanted Citadel carry cases, Had far too many of those. My armies had all become too large, and having magnetised the units I most frequently used, I found that the bulky cases were just cluttering my mancave. Luckily some 40K and came around looking for just those cases to protect their fighting machines!</div>
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So off I went shopping - came back with Olley's Armies Scrunts: Ideal for my KoW armies, with a bit of Steampunk flavour added. In there was a Basilean Lion rider hero and dwarf badger riders too. Just what I was after!</div>
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Also some WoC. Did I really need more ? Couldn't let the bargain pass by. 40 WoC for the price of a NIB set.</div>
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Same for the Marauder Horsemen and Lion Chariot. Funny how some of the conversions and unusual models I have admired at the club over a few years have finally ended up in my collection! </div>
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Then came the last moment impulse. Sam had some older Norman 28mm models in an ice-cream tub. Swapped those for some really unwanted Skaven. Really dislike them ratpeople. Glad to see them go. Kept only the Rat Ogres - they can be anything, can't they? And I happen to like their sculpt. </div>
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So...what next? Got home, started to think about SAGA again, and those Normans, and those Vikings, and the money that I did not spend at the swap meet. </div>
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Burning a hole in my pocket. OK, let's take the plunge. </div>
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So onto Mighty Ape...Not much there. Some Wargames Factory Bondi and Huskarls. </div>
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<img alt="Viking Huscarls" height="301" src="https://d3fa68hw0m2vcc.cloudfront.net/ff7/114356021.jpeg" width="400" /></div>
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$32 for 32 figures per box. What's not to like?</div>
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Compare that to GWs $100 for 10 Fire Warriors. BTW selling those 10 new on sprue and 20 reasonably painted, as well as a Hammerhead thingy Last of Luc's Tau. (I do believe they got a new codex, but 40K lost me 2 editions ago) Oh yea, and some Kroot.</div>
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Off to Gripping Beast's site proper: AAAH. Much better! </div>
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Shield wall Ulfhednar (Wolf Beserkers), Norman Starting Set (4 points) Norman and Viking Dice and the rulebook, and a Viking command set.</div>
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Now we are in business! Soon I'll have 2 basic SAGA armies ! </div>
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Any takers?</div>
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<img alt="SAGA Starter 4 Point Warband - Norman" height="284" src="http://www.grippingbeast.co.uk/userfiles/images/sys/products/SAGA_Starter_Army__Norman_4pt_Warband_36719.jpeg" width="640" /></div>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-3140820484217167262015-10-06T15:19:00.000+13:002015-10-06T15:19:31.020+13:00Adieu Games Workshop<h2>
So Long, Farewell, Auf Wiedersehen, Goodbye...</h2>
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In a blur of motion Valten signals his departure from GW gaming</div>
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So I have come out of my period of mourning for the game that has been the focus of most of my hobby endevours for the last decade or three. Like many a relationship it has come to a natural end. Though I have to say, that end was none of my doing or intent.<br />
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I loved the Warhammer World. I immersed myself in a world steeped in lore and history, once written and produced by gamers for gamers. It appealed to me for many reasons, the quality of the figures, the depth and width of the fluff, the sense of community...<br />
The excitement of new releases that fit with my existing plethora of armies.<br />
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Yup, many of them have never seen the gaming table, and I spent many a dollar just on the joy of building and painting many a model, often to find that it was worthless as a game piece, or to see its worth destroyed by a change in the rules.<br />
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I played Warhammer Age of Reckoning online, adding another level of enjoyment to my experience of the Warhammer World. I bought novels that brought the fluff to life. I got my young son into the game.<br />
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Then all of it was sacrificed on the altar of profit.<br />
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To me, my experience of my relationship with GW had become more and more abusive over the decades. Like anybody trapped in a relationship with someone they loved; and believed that the other party loved them back, I stayed. I loved GW, but they did not love me back.<br />
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Then we got to the point where GW killed the Warhammer World. It rolled out the Age of the Sigmarine. The End Times, (or is it End Crimes?) to me, now relates as a cynical move to squeeze a few more dollars out of those who still believed the game as we knew it may survive. Thank goodness I did not swallow the bait. Only a single End Times model taints my workbench. Gutrot Spume.<br />
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Some gamers took it to the extreme.</div>
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I too am a business man. I get the business aspects of it all.<br />
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But I am also a consumer of miniatures, a gamer, and possibly one with more disposable income than many. Surely there must have been a way forward that did not destroy the Warhammer world.<br />
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I (too) have decided to vote with my feet. AoS is not for me. GW is no longer for me.<br />
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I suppose my dollar does not count to GW in the greater scheme of things.<br />
So be it.<br />
Hope you attract lots of 8-year olds !<br />
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I for one will now leave GW and their Sigmarines to their own destiny.<br />
So long, fare well.<br />
I notice<a href="http://stumpyheaven.blogspot.co.nz/2015/09/one-last-tournament-to-say-goodbye-to.html"> others doing the same</a>.<br />
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Interesting post from Pete at <a href="http://www.thefieldsofblood.com/2015/09/how-gw-sees-us-analyst-assessment.html">Fields of Blood</a> on the corporate analyst take on the situation, and today announcing NZTCs switch to KoW.<br />
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So, where to from here ? I've looked at the options:<br />
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1. Flogging on with 8th Ed in one form or another, (Read "continue as is; pre or post End-Crimes", 8th Ed the new Old Hammer, or call it (Out-in-the-cold Hammer?) or some fan-based machination - we all know how <i>that</i> is going to end);<br />
2. Using my existing figures for another ruleset. (Late medieval/early renaissance gaming <i>sans</i> magic ?)<br />
3). Selling the lot, and sticking with FoW only and<br />
4) Switching to a skirmish based gameset eg Warmahordes<br />
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The latter did not appeal, as every figure I have painted is an unique work of art to my eyes.<br />
I have toiled over them for days, weeks and months (oft to my other half's dismay).<br />
They are like family.<br />
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So, I weighed 'em up...Pike and Shot, Blackpowder, Deus Vult, Warmahordes, Saga...<br />
Invest in X-Wing ? A nice game or diversion, lots of guys have gone that way...but not what I'm after; I have a love of the Fantasy genre, already have FoW as a diversion anyhow, and alack, no spare space in the Man Cave...<br />
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(Ahem...Huge delivery of Dark Elves bought as kickstarter from Raging Heroes on the horizon; and SAGA still preys on my mind - I may still go that way for a skirmish based game)<br />
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Came to a conclusion: <b><i>Kings of War</i>. </b><br />
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Had quite an enjoyable game with Matt at the club the other night. Tournament coming at the end of the year. AND NOW NZTC IS GOING KOW<br />
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Fluff not quite there, Magic a bit weak, but out of all that is our there, I think Mantic's KoW is going to come up trumps. See one of the big tourneys in the US have also swopped over. And yesterday P<br />
D announced that the NZTC will also switch rulesets.<br />
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With many, many WHFB players flocking their way I can see Mantic carrying the massed block based Fantasy Game banner in future. GWs loss is Mantic's gain.<br />
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Mantic must be grinning ear to ear.<br />
Cheekily calling their book: The Game of Fantasy Battles. The King is dead, fell on his own sword. Long live the King!<br />
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My GW Undead, Empire and Dwarfs are now in the process of rebasing. Enough of them for both Abyssal and regular dwarf armies; and Human and Basilean Armies, each 2000 plus. May need a couple of Eloi for the latter, and some chicks on panthers. Or do I just use those riduculous (sigh) chickens?<br />
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Rebased Graveguard..ahem, Revenants</div>
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Empire almost there (15 000+ GW points woth) Almost done with the Vampires. (Wow do they kick ass in KoW!) and same with my Greenskins. Suddenly I have both a Goblin and an Orc army, compared to a 8000+ pt well but neigh useless WHFB greenskin army.<br />
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...and keep a few of my armies multi-purpose, ...should I ever decide to play 8th ed or one of its Lazarus incarnations which may or may not happen. (Looking verrrry unlikely at this stage) other than ETC (?)<br />
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So Druchii and Daemons will remain on their magnetised bases. As for killing off Slaanesh to attract the soccer mums. Bleh on you GW. I am so over it all, and the way you treated us.<br />
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Yay! I can use my Confrontation Wolfen now! </div>
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As for the young Prince? Sad to say that GW's move has killed gaming for him. The Lizards and Ogres have gathered dust since the End Times (<i>Well, what would you expect if both your armies suddely get written out of the story fluff</i>) and I have doubts that he will return to gaming for the immediate future. But who knows? The news of NZTC switching may have galvanised him too.<br />
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A week ago I set about the mammoth task of rebasing my 15 000 pt + Empire Armies:<br />
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White Wolf Greathammers and Knights of Ulrich being transformed. </div>
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Yup, some collector's items in that line-up!</div>
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Really 4 or 5 distinct armies sporting the livery of Talabheim, Talabecland, Nordland (Incorporating Kislev) and The Knights of Morr, and a small contingent of Knights of the White Wolf. Not that it matters any more, as in GW's own words "such things are obtuse"<br />
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I could actually not have anticipated the feeling of liberation that I got when I started gluing bases to movement trays! "Yes, yes! Never have to remove and restack you, you little bastard !"<br />
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Handgunners, Arquebussiers, 10 to a stand. Sooo easy.</div>
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Same with the XBows. 10 to a base. Simple. </div>
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Sorry Chaos Army. </div>
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You will have to wait for the rules to catch up with you. No doubt in the pipe-line.</div>
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Anyone with a horde army will appreciate what I am saying...<br />
Couldn't wait to glue down those skeletons and zombies. Never will you fly all over the place again! <br />
Not even speaking about night goblins!<br />
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Still have to think about the Vargulfs, but everything else seems transferable</div>
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Night of the Walking Dead</div>
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Skeletons, Zombies and ghouls surge forth. No longer shuffle or shamble. Undead are not slow in KoW. Change of Mindset. Oh yes, and then there is SURGE.</div>
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Still a huge amount of work to do on the aesthetics, but getting there slowly...</div>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com6tag:blogger.com,1999:blog-5034295185320585833.post-42693010000787297712015-07-11T17:43:00.000+12:002015-07-11T17:43:22.465+12:00Mantic looking promising? New Rule Book out soon, free army books<h2>
GW Killed WHFB, Mantic Rejoices</h2>
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Nobody stands to gain more out of GWs decision to torpedo and sink WHFB than Mantic:</div>
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<img alt="KOW1" src="http://www.manticgames.com/SiteData/Root/siteimages/kow-4.jpg" /></div>
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Their unit block based wargame seems the likely contender for most of those who seek an alternative classic style fantasy wargame. Their basic rules are free and read like a more basic form of WHFB. Some names and facts have been changed to protect the innocent. Whilst most of their models don't quite meet up to the standard of GW's, they are probably a little closer to true 28mm than those sold for WHFB by GW. I think they are probably closer to 32mm.</div>
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Their designs are quite nice, particularly the undead zombies and ghouls, but the rest look rather scrawny when in the company of GW figures. Then again, so do my older 3rd and 4th Ed GW figures.</div>
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Unlike earlier contenders copiers and pretenders to GW's throne, mantic has the advantage of the internet and the current level of rage against the machine that killed WHFB. (Of those previous pretenders I liked Chronopia best)</div>
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<i>“Many converts have found themselves won over by a mixture of solid game play, straight-forward but elegant mechanics, and an approach to development that plainly puts the player first.” - Rick Priestly 2015</i></div>
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Anyhow, here is the link to all the free <a href="http://www.manticgames.com/free-rules.html?utm_source=Mantic+Games+Newsletter&utm_campaign=32097ba58a-Mantic+Games+Newsletter+341&utm_medium=email&utm_term=0_20fe4cf5a8-32097ba58a-201402561">MANTIC STUFF</a></div>
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(and <a href="http://www.manticgames.com/shipping-rates.html">free shipping</a> worldwide if you buy more then $75 (Presumably US)</div>
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The <a href="http://www.manticgames.com/mantic-shop/kings-of-war/getting-started/product/kings-of-war-2nd-edition-rulebook.html">2nd Ed Rulebook</a> is out in August and sells for $40</div>
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Mighty Ape is the local stockist.</div>
Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com2tag:blogger.com,1999:blog-5034295185320585833.post-54783046666111699852015-07-10T14:46:00.001+12:002015-07-10T14:46:25.540+12:00Rage of Sigmar. Coping with the Grief<h2>
WHFB is dead. Valuable tips on dealing with it from the realms of Psychology</h2>
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Slaanesh is dead. The Old World is dead. Stormcast Archers on the Horizon: </div>
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Harbringers of more destruction of what we loved? </div>
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Like any loss, the loss of the Warhammer World and 8th Ed as we loved it, has evoked a significant emotional response. I believe some players have actually rampaged through Warhammer world.<br />
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So I turned to Psychology 101 for the answers: So this is what is happening to us at a psychological level:<br />
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<b>The 5 Steps of Grief:</b></h3>
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<b>1. Denial and Isolation</b><br />
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The first reaction to learning of the death of a cherished loved one is to deny the reality of the situation. It is a normal reaction to rationalize overwhelming emotions. It is a defense mechanism that buffers the immediate shock. We block out the words and hide from the facts. This is a temporary response that carries us through the first wave of pain.This has been happening since the End Times broke, and accelerated once we learned that there will be no 9th Ed.<br />
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<b>2. Anger</b><br />
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As the masking effects of denial and isolation begin to wear, reality and its pain re-emerge.<br />
We are not ready. The intense emotion is deflected from our vulnerable core, redirected and expressed instead as anger.<br />
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The anger may be aimed at inanimate objects, complete strangers, friends or family. Anger may be directed at our dying or deceased loved one. Emotionally we may resent the person for causing us pain or for leaving us (Or the ones that caused their death) We feel guilty for being angry, and this makes us even more angry.<br />
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Remember, grieving is a personal process that has no time limit, nor one “right” way to do it.<br />
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<b>3. Bargaining</b><br />
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The normal reaction to feelings of helplessness and vulnerability is often a need to regain control–<br />
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If only we had seen this coming…<br />
If only we had not invested as much time and effort into our armies the are now useless/nerfed...<br />
If only GW had actually listened to its player base…<br />
Lets draw up our own ruleset to survive this/Move to KoW/Keep playing 8th Ed/Modify AoS to suit our needs...<br />
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<b>4. Depression</b><br />
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Two types of depression are associated with mourning. The first one is a reaction to practical implications relating to the loss. Sadness and regret predominate this type of depression.<br />
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We worry about the costs and waste.<br />
We worry that, in our grief, we have spent less time with others that depend on us.<br />
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The second type of depression is more subtle and, in a sense, perhaps more private.<br />
It is our quiet preparation to separate and to bid our loved one farewell.<br />
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<b>5. Acceptance</b><br />
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Reaching this stage of mourning is a gift not afforded to everyone.<br />
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Death may be sudden and unexpected or we may never see beyond our anger or denial.<br />
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It is not necessarily a mark of bravery to resist the inevitable and to deny ourselves the opportunity to make our peace.<br />
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This phase is marked by withdrawal and calm.<b> (Think I may there now)</b><br />
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NB: <i><b>This is <u>not</u> a period of happiness; and it must also be distinguished from depression.</b></i><br />
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Loved ones <i>(Read GW-WHBF)</i> that are terminally ill appear to go through a final period of withdrawal. (Has this been going on for the last decade?)<br />
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This is by no means a suggestion that they are aware of their own impending death or such, only that decline may be sufficient to produce a similar response.<br />
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Their behavior implies that it is natural to reach a stage at which social interaction is limited. <i> </i><br />
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<i>The unfortunate thing here is that this has become way of life for GW.</i><br />
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Coping with loss is a ultimately a personal and singular experience - nobody can help you go through it more easily or understand all the emotions that you’re going through. But others can be there for you and help you through this process. The best thing you can do is to allow yourself to feel the grief as it comes over you. Resisting it only will prolong the natural process of healing.<br />
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So our outpouring of grief and rage over the loss of a GW Supported 8th Ed with nothing substantial (or acceptable) to replace it has caused a significant grief reaction in the WHFB community. Like the death of a loved one, it also cannot be undone.<br />
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<i>Alea iacta est</i> - attr to Julius Caesar on January 10, 49 BC - crossing the River Rubicon with his army - The Die is Cast. GW has taken a gamble on AoS. Will it work? Only time will tell.<br />
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<b>So where to from here ?</b><br />
We have an internal conflict on our hands.<br />
Again the rule of 5.<br />
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<b>5 Ways to resolve conflict:</b><br />
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<b>1. Avoidance</b> – People who use the avoidance technique withdraw and detach themselves from the issue. They do not want to assert their own perspectives nor do they want to help others resolve the situation. They just want to “mind their own business.”<br />
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<li><b>Lets just continue playing 8th Ed</b></li>
<li><b>Rage Quit and move to something else</b></li>
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<b>2. Accommodating</b> – When a person uses this technique, they may do so in order to avoid conflict, (or is powerless to affect the outcome of a conflict), and gives the other person what they want. A person who uses this style often gives in to others to avoid disagreements, and they may give in to others to the extent that they compromise themselves.<br />
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<li><b>Ok, lets play AoS there must be something good in it</b></li>
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<b>3. Competing</b> – When someone competes, their only interest is to resolve the conflict their way, rather than clarifying or addressing the issue. They have no interest in the well being or satisfaction of others, they just want to be right or ok<br />
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<li><b>Lets switch to KoW or some other set of rules</b></li>
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<b>4. Compromising</b> – Compromising is a mutual give-and-take. It is often used when both parties are willing to concede and make concessions. Compromise is a good strategy for when the parties want to resolve the issue quickly.<br />
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<li><b>OK, lets adapt the rules to suit our needs, or </b></li>
<li><b>Lets hope GW may in future realise the magnitude of the mistake of alienating their veteran players, and fix it</b></li>
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<b>5. Collaborating</b> – Collaborating is when the parties work together with the goal of resolving the conflict to everyone’s complete satisfaction. The parties approach the situation with a solution-oriented, “team” approach. This approach also results in “buy in” and a higher level of commitment.<br />
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<li><b>Unlikely any collaborative approach will come from this conflict at present</b></li>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com6tag:blogger.com,1999:blog-5034295185320585833.post-56228862670429391742015-07-03T08:59:00.001+12:002015-07-03T13:53:01.142+12:00Rage against Age of SigmarKnocked up a bit of fun last night: No hidden political agendas:<br />
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Hitler rages against AoS (Click):</div>
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<a href="http://captiongenerator.com/48394/Hitler-rages-on-hearing-about-Age-of-Sigmar">Rage against Age of Sigmar</a></div>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-28918324603458448582015-07-02T22:00:00.000+12:002015-07-02T22:00:17.540+12:00Avalanche from the net: Warscrolls, Life in the Realm Bubbles, Force organisation and The floodgates have opened with tons of new pictures, all indicating the future direction of Warhammer. The (Warhammer) world as we know it has changed irrevocably. 8th Ed is dead, WHFB is dead. Unlike in the case of Beethoven, there will be no 9th.<br />
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As many pictures and changes there are, as many opinions. GW has obviously moved from the classic mediaeval setting of Warhammer Fantasy Battles to another realm where it can better protect its IP.<br />
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It has simplified the game to an almost dumbed down version of 40K. Timmy or Tommy or Jimmy can bring anything he likes and we'll compensate for the imbalance somehow. You do not need skill to choose your army, and points do not matter...<br />
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Its all about the base, the base, its all about the base. No trouble?<br />
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And Size, does it matter? </div>
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Army Comp: Premade simple organisational charts ?</div>
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And a first look at the war Scrolls:</div>
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A good review on<a href="http://plastickrak.blogspot.co.nz/"> Jossy's site (clicky</a>)</div>
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And the Price, dear reader, you may ask?<br />
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So $250 NZ, $200 AUS 75 UK pounds, 100 Euro and $100US. </div>
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NZ and Aus get shafted again. Exchange rates mean squat.</div>
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The Only model I vaguely like (head swop or lightning trim likely) :</div>
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And the rest of the Sigmarines:</div>
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How Space marine can you get?</div>
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And yes, you do play in bubbles....<br />
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and the ones to come...</div>
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And yes, you can use your Dark Aelfs</div>
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and UnDaed...</div>
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Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com1tag:blogger.com,1999:blog-5034295185320585833.post-84368161591135489992015-06-30T18:43:00.000+12:002015-06-30T22:05:07.935+12:00Age of Sigmar: Leaked Rules 4 page pdfSo the WH world is reeling. There is to be no 9th Ed. AoS is the new Warhammer. No more Armybooks. No more Rulebooks. Simple ruleset? Or just the starter set, with rules to follow. Wording certainly aimed at a younger (ahem...) player base. Child Friendly.<br />
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So here it is, Merry Xmas everyone (apologies to Slade)<br />
Thanks to <a href="http://plastickrak.blogspot.co.nz/">Jossy over at Plastic Crack</a>:<br />
Jossy scooped the breaking news here in NZ.<br />
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OK. So now it is Magic/Buffs first, then movement, shooting, THEN charging, Combat and resolution. No more turns, they are called ROUNDS now. </div>
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No indication on how armies are compiled. " According to War scrolls" </div>
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So a fixed prescriptive army composition ahead to make it simple for entry level players?</div>
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You can still march/move at the double. Lets call in RUNNING. M+D6</div>
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Flying still there.</div>
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<a href="http://2.bp.blogspot.com/-9COl4djXEPw/VZIJuC1157I/AAAAAAAAG9s/Ih-FBjFeEc8/s1600/CIsaBgaUkAAO1yC.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-9COl4djXEPw/VZIJuC1157I/AAAAAAAAG9s/Ih-FBjFeEc8/s640/CIsaBgaUkAAO1yC.jpg" width="480" /></a></div>
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Rolls to hit and wound remain, resolve damage.</div>
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2 spells, Arcane Bolt and Mystic Shield, Rest probably race specific.</div>
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Magic missile or Buff to saves. Simple</div>
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No points, but sudden death victories over numerically superior forces. Presumed Coup de <i>Caput serpentis </i>type rule (Taking the head off the snake) or it may be a sudden death taking of objective.</div>
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Terrain allowing for smaller scale tables ala 40K. Seems there are a 4 rules, bottom 3 visible in the clandestine snaps below:</div>
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<a href="http://2.bp.blogspot.com/-1PBnKxMrEv4/VZIJuccdnSI/AAAAAAAAG9k/HuS8p_cQIGw/s1600/CIsaBk4VEAANFqw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-1PBnKxMrEv4/VZIJuccdnSI/AAAAAAAAG9k/HuS8p_cQIGw/s640/CIsaBk4VEAANFqw.jpg" width="480" /></a></div>
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So again: Simple rules per rumours has said, condensed some pages with easy and short texts (and child-friendly) language. Whether this is the basics of the new Warhammer or not time will tell, but assume it is the shape of things to come.</div>
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Here's also some info regarding the boxed game and more, all via Bell of Lost Souls. </div>
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Ok, first some basics on the set:</div>
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Price: $125 US, Expect ca $200 in NZ, $180 in Aus, shafted again, folks? Rumour is $250.</div>
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Rules : Included in box + Free Download (Will this freebee remain?)</div>
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Backwards Compatability: 100%, rules for EVERY EXISTING WFB mini will be provided.</div>
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(Hopefully not at the speed FAQs and updates came out in the past)</div>
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No comments on size of the models</div>
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Box contents:</div>
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47 plastic miniatures – 18 Stormcast Eternals and 29 Warriors of Khorne.</div>
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A 96-page Warhammer Age of Sigmar background book – exclusive to the box set.</div>
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A 4 page rules sheet.</div>
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12 dice, 2 range rules and 2 transfer sheets.</div>
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Lets give away some freebies to try and hook em: </div>
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Via Dr. Caligari 6-29-2015</div>
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White Dwarf</div>
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– WD 75 WILL include a free Stormcast Eternal.</div>
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– WD 75 will include all four pages of AoS rules in it.</div>
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<b>Rules</b></div>
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– There are no point values in Age of Sigmar.</div>
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– All units will be represented by warscrolls.</div>
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– If your side is severely outnumbered, there are several “Sudden Death” objective you can pick from that success will result in your victory.</div>
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– Warscrolls have all the rules for the models with them.</div>
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– New models will come with warscrolls in their boxes.</div>
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– Army books are gone.</div>
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– Bases will not matter.</div>
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– Measurement is based on closest point of the models. (So yes, a sword that thrusts well past your base is where you’ll be measuring from.)</div>
<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com1tag:blogger.com,1999:blog-5034295185320585833.post-37731549454974231232015-06-27T12:15:00.002+12:002015-06-27T12:16:16.874+12:00Age of Sigmar Leaks, Mantic lodges intellectual property suit<h2>
First Leaked Age of Sigmar (AoS) Pics: Pandora Opens the Box to see Inside....</h2>
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<a href="http://1.bp.blogspot.com/-MA4DzsuAMeo/VY3fc9rM04I/AAAAAAAAG7w/9rr4pGyz1sY/s1600/695e63b98a364eb3fdfe8fe59e8d64b9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://1.bp.blogspot.com/-MA4DzsuAMeo/VY3fc9rM04I/AAAAAAAAG7w/9rr4pGyz1sY/s400/695e63b98a364eb3fdfe8fe59e8d64b9.jpg" width="258" /></a></div>
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Ok, so the first pics of Aos are setting the Interweb thingy alight. Someone snuck a few snaps from the next White Dwarf:<br />
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<a href="http://2.bp.blogspot.com/-ug9Z2SJIl5E/VY3fd3ytGoI/AAAAAAAAG8E/fLBNWaLYskw/s1600/AoS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="418" src="http://2.bp.blogspot.com/-ug9Z2SJIl5E/VY3fd3ytGoI/AAAAAAAAG8E/fLBNWaLYskw/s640/AoS.jpg" width="640" /></a></div>
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My impressions and thoughts:</div>
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<ol>
<li style="text-align: left;">Round and oval bases as rumoured...</li>
<li style="text-align: left;">Space Marines !</li>
<li style="text-align: left;">In fact, rehashed Blood Angels !</li>
<li style="text-align: left;">Warhammer Age of Reckoning level 40 KOTBS (Knight of the Blazing Sun)</li>
<li style="text-align: left;">Mantic Eloim...hmm intellectual property stoush coming?</li>
<li style="text-align: left;">Warmachine</li>
<li style="text-align: left;">Retro-looking logo</li>
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<a href="http://3.bp.blogspot.com/-D8pGKJU10r8/VY3h8tFOEFI/AAAAAAAAG8k/zHQ0O0lkilY/s1600/2015-06-26%2B15.39.38.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-D8pGKJU10r8/VY3h8tFOEFI/AAAAAAAAG8k/zHQ0O0lkilY/s640/2015-06-26%2B15.39.38.jpg" width="480" /></a><br />
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Tying in model aesthetic with the fluff and rumours? The coming of Sigmar after the End Times? Clearly not predating the (now defunct) Warhammer World as we knew it.</div>
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Mounted hero on monstrous mount/warbeast (tic) </div>
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Probable combined statline (tic?) No musicians and standard bearers (tic) </div>
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Heavy armoured Roman looking foot soldiers x 10 (tic) Roman looking shields (tic) Female champion (no tic) </div>
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Looks like we still have BSB. Probably combined w magic caster/sigmar blessings </div>
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3 x Heavy hitters/Elites and 3 Fast Cav/Flyer types. 40 K here we come...</div>
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The rumour of more ancient looking and primitive force - dispelled with irresistable force. (MEGA un-tic here ) but a special award for the person who penned that particular rumour !</div>
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Of the lot I really only realy like the cat on the Cat. Ties in with demigrifs and griffons (Are those models likely to survive then? ) At this point, anyhow, with pretty poor quality pics I still reserve my judgement. The SM aesthetic does not work for me. Sorry. 40 K never was my game.</div>
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Then to Chaos: So Chaos seems to remain Chaos. Maybe not as be know it. </div>
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(Ho-hum?) CSM look. Aesthetic pretty much unchanged. </div>
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<ol>
<li>Bigger, meaner WoC and Marauders - Rumour accurate there. (tic) </li>
<li>No Bloodthirster, (un-tic) but a similar looking Temple Dog/Maulerfiend thing on a LOTR sized Monster base</li>
<li>Abaddon and his mean puppy (?) on large base, </li>
<li>2 x 10 Units of Marauder types (tic rumour) with Muscians and Standard bearers</li>
<li>again a BSB/Caster/Psyker rolled into one (?) </li>
<li>5 Elites (Chosen types? - tic ) and</li>
<li> another ? Character on foot, or could it be a handler for the monster ? </li>
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<a href="http://3.bp.blogspot.com/-PMfrKFMx280/VY3fc2hD9LI/AAAAAAAAG70/mKYb8DdoB0Y/s1600/10955099_10153354951137319_1104016044085202087_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-PMfrKFMx280/VY3fc2hD9LI/AAAAAAAAG70/mKYb8DdoB0Y/s400/10955099_10153354951137319_1104016044085202087_n.jpg" width="400" /></a></div>
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Mantic must be pleased about all of this</div>
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<a href="http://3.bp.blogspot.com/-3OHrAC5l0A4/VY3fc39RoYI/AAAAAAAAG78/hDK4r7a4qr0/s1600/99120101121_BASanguinaryGuard01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="400" src="http://3.bp.blogspot.com/-3OHrAC5l0A4/VY3fc39RoYI/AAAAAAAAG78/hDK4r7a4qr0/s400/99120101121_BASanguinaryGuard01.jpg" width="386" /></a></div>
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Shouldn't have sold those Blood Angels!</div>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com3tag:blogger.com,1999:blog-5034295185320585833.post-13069994280759061072015-06-18T21:44:00.001+12:002015-06-18T21:44:14.357+12:00Age of Sigmar: Breaking Rumour - First View of A step backward in Time to protect Intellectual Property and Future Models/Races?Age of Sigmar: A Game shattering rumour?<br />
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<img src="http://whfb.lexicanum.com/mediawiki/images/thumb/1/18/SigmarWarlord.jpg/423px-SigmarWarlord.jpg" /></div>
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<b>From DakkaDakka and Nafka: (Seina Lebnitz)</b><br />
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"I had the chance to look thoroughly through the proper Age of Sigmar rulebook (the one that consists of three books) yesterday evening. Spent my time with the three books and ignored the novel in favour of the real interesting things. So I cannot fill in the blanks there. But maybe I have the opportunity to look at the rulebook and novel again and hopefully the age of sigmar box, too.<br />
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But now I have a way clearer picture what’s coming and I’d like to share with you because I am very (!!!) excited, but I cannot provide any photos for obvious reasons. So if you don’t believe me, I don’t blame you. But please don’t attack me personally.<br />
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<b>Spoiler: </b><br />
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<b>- Title of the rulebook is: Age of Sigmar: a Warhammer strategy game </b><br />
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<b>- first the basics (most of which are already known): </b><br />
<verbatim with occasional paraphrasing/editing from me><br />
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- 1.<b> Full fledged rule system; no skirmish game</b> - meaning not restricted to low miniature count: 50 models on average, way lower possible, in general you use units but you can field an army consisting of only single models<br />
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- 2. <b>Everything is on round or oval bases </b>(there (is a) paragraph that explicitly allows "legacy" and "diorama" bases, though);<br />
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- 3. <b>Two Books</b>: <b>The rules</b> (rules and scenarios) and <b>Compendium</b> (pictures, unit cards and fluff)<br />
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4. There are <b>unit cards</b> for every (as far as I can see) old unit in the second book, including warhammer forge models and most or all special characters. Some units get the full treatment with a small fluff text, pictures of the actual miniatures and rules, some units get only rules with nothing more.<br />
5. All new rules with <b>complete new mechanics</b>: think not of 40k 2nd -> 3rd but Warhammer 8th -> Bloodbowl, <i>very compact and fast paced, huge emphasis on individual champions, magic and gods</i> (don’t know how powerful, but these have the most rule pages)<br />
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- no photos (and no artworks except some very generic drawings) of new miniatures except a couple chaos and human miniatures that are very likely from the Age of Sigmar box.<br />
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6. All the races are 9 <still> in, but<i> some are clearly favored</i>. There are <b>few pictures of beastmen and lizardmen</b> for example and some units like <b>steam tanks, gun powder units (Skaven and new-dwarfs use them still)</b>, etc. <i>can only be fielded as mercenaries from a different world or summoned units (as is the case with most special characters, there is even a picture of a Teclis painted in ghost colors) < The bubble-world theory?; no mention on elven FACTIONS></i><br />
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7. <b>The tech level is</b> <b>between and ancient roman empire and early medieval times</b>, <pre gun-powder? > lots of nomadic barbarian tribes, etc. But judging by to the age of sigmar miniatures the armour design draws only a little bit from history and is has a very stylized high-fantasy design instead<br />
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8. There are<b> lots of different people <human> races</b>, <b>gods and lots of different alliances</b>. The world is a lot more open minded than the old one, Empire-Orc Alliance would be unthinkable, but a human-waaghkin force is nothing unusual in this setting<br />
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<b>Army building </b><br />
1. You pick one or more gods that determine the theurgic or magic schools (don’t know what the difference is, sorry) < deity powers vs magic? > you can use and how your champions get power-ups during the game. You can take several gods, but they have to be from the same pantheon - so no nurgle-sigmar armies, but Nagash-Morr is possible.Then you choose whichever unit you want - from every race. There is no limit as far as I can tell.<br />
2. The only mechanic that I have spotted that limits the useful choices somehow is that most spells and special rules only affect units with certain traits, the powers of Grimgor (magic and gods are always connected, each lore has a patron god that grants the power) affects only mortals or enemy units in the proximity of mortals.<br />
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- There are only rules for one pantheon in the rule book, all the other gods and pantheons are only mentioned in the fluff<br />
- <b><i>Guardians of Regalia</i></b>, a conglomerate native spirits and gods and lately some new gods, the incarnates Grimgor, Gelt and Nagash, there are thousand of gods and their relevance changes over time and in different regions, but there are S<b><i>even big gods that have seven schools of magic</i></b> associated with them and have rules in the book<br />
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-<b><i> Geshemet or Gesheket</i></b> or something like this (male and female, fertility, natural disaster) is the head of the pantheon, the other six gods are dual pair of good and evil:<br />
<b>Two death gods: Nagashs and Morr </b><br />
<b>Two smith and labour gods: Hashut and Gelt </b><br />
<b>Two war gods: Grimgor and Myrmidia </b><br />
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- five other pantheons get a page of fluff each, and additional minor pantheons/deities are mentioned in the fluff. The big five are <b>Chaos, Sigmar, Cuth’adai (elven gods), Exoatl (old ones) and the Triumvi-rats (Horned Rat + 2 more) </b><br />
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- all characters can earn <i><b>favor of their gods</b></i> and get promoted just like the chaos champions until they reach apotheosis,<b> this is also a huge mechanic in the game + you can field gods or at least their avatars, but only three incarnates have rules in the book </b><br />
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<b>Rules </b><br />
- there is only O<b>ne ruleset</b> (don’t know what is in the AoS box, but in the book there is no distinction between skirmish mode and battle mode or something like this)<br />
- rules have <b>nothing to do with the old warhammer rules:</b><br />
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- <b>Profile: Melee, Range, Might, Armour, Initiative, Resolve, Wounds, </b><br />
<b>(Values from 1-6, lower is better) </b><br />
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- <b>Simple turn sequence: initiative -> player 1 unit 1 moves, shoots, casts -> p1 unit 2 moves, shoots, casts -> ... -> player 2 moves, shoots, casts -> melee </b><br />
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- players roll always against each other, for example Melee vs Initiative and Range vs Initiative, Might vs Armour<br />
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- units <b>regenerate all lost wounds</b> at the end of the phase <or roll to regenerate?><br />
- both sides in a <b>melee fight simultaneously</b>, winner can roll to fight instantaneously another round until one side is extinct or one side chooses to break from the combat<br />
- there is <b>no moral system or combat resolution whatsoever</b>, but unit can be bounced back<br />
-<b> units use a 1” 40k formation without any facing</b><br />
- <b>magic spells are all one-use only, when you use it, you have to discard the card </b><br />
- you can collect <b>ascension points</b> throughout the game and spend the point to <b>buff your champions</b>, mechanic depends on your god(s)<br />
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- <b>unit costs</b> points as before, you are <i>not allowed to field multiple units</i> of the same kind unless the former unit have full strength - there are all kinds of unit sizes from 1-3 to 3-15 (that’s the highest I have seen), but you can field lots of different 1-man units<br />
- <b>you don’t buy champions</b>, a set number of models are automatically upgraded to champions, but you cannot exceed the limit<br />
- there are rules for different weapons, magic items, war engines, monsters, special rules, etc and a large section for scenarios and terrain, larger than the actual rules<br />
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<b>Setting </b><br />
Game is set on world <i>Regalia</i> that is connected with other young realms through<i> portals of the old ones.</i><br />
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<i>Young realms</i> are realms that were populated by the old creators and were guided on similar historical paths.<br />
They were untouched by chaos but this has changed since the arrival of sigmar (as a new faith) and archaon (as an actual emissary in flesh and blood)<br />
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there is no explanation (or just a brief one so that I have missed it) how this all came to be, just a description of the history of Regalia (and to a lesser extent some neighbouring realms)<br />
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On Regalia is dominated by hundreds of human kingdoms. <i>Fast travel is possible through a number of stone circles that allows mages to open portal from one to another and a system of streams and seas under the earth that can be navigated by ship. </i><br />
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There were a long period of peace curated by the Exoatl (Old Ones) that watched over the world from the North and Southpole. But then suddenly new faiths arrived, lots of human tribes started to pray to <b>Sigmar</b> and to conquer their neighbouring kingdoms. These lands are each independent, but are united in their faith to Sigmar. The history ends with the conquering of the Worlds Edge mountains and the crowning of the first emperor.<br />
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At the same time, the first agents of <b>Chaos</b> arrived and began to corrupt the native people. A part of the Waaghkins rebelled against the old ones in favour of new gods, the Skaven arrived the first time, and in the south and east a death cult began to spread. The world is in turmoil. There are lots of unfinished story hooks so I think the story will be continued, but that might be wishful thinking.<br />
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Humans are the majority in this world and they have kingdom and tribes everywhere, most of the known earth-inspired regions like Cathay are there, but they are not described as fully flegded feudal nations but constantly changing petty empires and nomadic people ruled by warlords and champions of the gods. there are two factions of humans, the <i>worshippers of sigmar and the polytheistic rest</i>, both are not monocultural, but have different skin colors and cultures. Women fight beside men!<br />
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The dominion of sigmar is special, because they are the only ones that are reluctant to allow any other race than humans. They have only one god and their goal is to destroy all other gods and conquer their domains - for the greater good of the world of course. This has nothing in common with the Empire of the old world, except the heraldry, griffons are still en vogue.<br />
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All tribes and city states and kingdoms are independent, the only common ground is their faith, the emperor is only a warlord with the purpose to expands the dominion towards the east. There a still knightly orders, zealots, witch hunters - so they retain some of their medieval flair <b>but there are no state troops.</b> There is <b>no gunpowder</b>, <b>except from some dwarven imports</b>, but they are known for using large war waggons on their trek to the east. Kislev, Estalia, Araby, city states of Bretonnia, Norse and tribes of the Reiklands are part of the dominion. There are also some enclaves scattered across the world that are connected with magic portals<br />
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The Skaven arrived on their own on Regalia and are basically the same. Haven’t spent much time on them. They have now three gods called the Triumvi-rat …..<br />
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<b>Dawikorr (dwarfs) and Inneadim (elfs) have their own realms that are connected with Regalia.</b> <b>The Inneadim have outposts in America. </b><br />
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Dawikorr are only a legend on Regalia and nobody has seen them, but there are legends that they aid whorshippers of Sigmar in peril. They deliver the dominions of Sigmar with artifacts. They live underneath the world Karak Korr and guard the Soul Mill. Dawikorr have rules, so they can be fielded.<br />
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<b>The Soul Mill</b> is a huge machinery that allows minor deities to feed on the power of dead spirits or let them reincarnate or serve them as guardian hosts. It was built by the surviving dwarves of the old world on command of the Incarnates on a older machinery of the old ones. The dwarfs guard the soul mill and are aligned with Sigmar after the shattering of the Incarnates, but are under siege of the skaven that have found their way on this world and managed to steal two mighty souls that formed their new gods.<br />
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<b>Inneadim</b> worship the dreamers, gods that have dreamt themselves, basically the elven gods. They live on their own world and protect the dreamchild. Under Araloth they founded enclaves on Regalia in search for the arch-elves, lost gods of their pantheon. They are a darker take on the elves, nightmare are as much part of their culture then dreams. They use necromancy and the death god Ynnead is at the centre of their pantheon. But they still live in symbiosis with the nature. The artwork shows an elf on a feathered mount, not like a chocobo, but more like a feathered raptor. The artbook shows pictures (and rules) from all existing elf armies.<br />
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<b>Skaven and Dawikorr are the only races that use black powder</b>, the rest of Regalia is on stuck on an ancient/medieval tech level. T<b>he Exoatl use magic techno gear.</b> <i>There is a certain level of anachronistic gear but it is not steampunk but powered by ancient magic. The only steampunk elements are in the Skaven and to a lesser extent the neo-dwarven fluff. </i><br />
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<b>Chaos has no foothold in the north</b> but is anywhere and consists of corrupted tribes and companies from every region of the world. The barbarian theme of the nomadic tribes is more associated with khorne than with chaos as a whole. Beastmen and demons are likely part of their faction because they are described in the same chapter (both in the fluff and unit cards), but <b>demons can be summoned by everyone</b>, so I don’t know for sure. <b>And beastmen have very few pictures, so that’s a bad omen.</b><br />
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<b>Waaghkins: orcs, goblins</b> and are the servants of the old gods and live in a strict caste system, orcs are the manual laborers. There is a new race called <b><i>Nigmos</i></b>: a tall and slender priest caste.<br />
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Waaghkins travel the undersea, a system of flooded caverns that connects the whole world, on longboats and do the dirty work for the Exoatl. There is an artwork of the three different kinds of greenskins (no squigs and snotlings mentioned): an orc in very strange armour, very front heavy, textured like a symmetric turtle shell, he wields is an axe with multiple disc shape blades, goblin looked like a viking but has a futuristic looking handgun, the third was taller than a orc, female, slender - probably a nigmo. But in the photos of actual miniatures only show the old orc style. There is a subfaction of waaghkins that changed allegiance from the old gods to Grimgor incarnate and are much more ferocious than their cousins.<br />
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Undead, deamons and spirits, and guardian hosts are used by every faction of the game, necromancy but not summoning is common in the dominion of Sigmar.<br />
The Inneadim are famous for their use of animated constructs. These things are not a big taboo in Regalia.<br />
However the most fearsome necromancers are (obviously) employed by the Empire of Nehekhara (which is not a desolate wasteland and has no egyptian vibe but is a rich and green country and feels more babylonian to me) and their death gods.<br />
<b>But there is no Undead faction per se anymore. Vampires are called Necrarchs now. </b><br />
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<b>Guardian hosts are troops that were granted by a god from another realm or the realm of the dead. They are living beings and have free will, but were brought to Regalia on the command of a deity. </b><br />
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<b>- Lizardmen are not gone</b>. There is a race called Servants of the Exoatl that guard the pole portals on flying pyramids, but no drawings and no fluff page (other races and tribess get at least half a page). They get unit cards for their old units (which confirms that they are simply lizardmen with a new name), but instead of beautiful pages with pictures like the rest of the bunch they get a simple list in the appendix of the compendium book.<br />
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<b>-Beastmen get the same low key treatmen</b>t, but ogres get pictures and all, but I cannot say with which pantheon/faction they align. They are mortal, so you can use them in any the guardians of regalia army, but I don’t know if this is a stop gap solution or not.<br />
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<b>Age of Sigmar box content: </b><br />
Extrapolated from the pictures, they are the only new models.<br />
If you think you get 3-5 UNITS for each side, you are wrong. you get 10-15 (haven’t counted) <b>CHARACTERS</b> per side.<br />
Each model is really individual and it is in no way possible to field the majority of them as a visual coherent unit. It is late and this summary is long as it is, so I make this brief, but I will come back later and add some info on the miniatures.<br />
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<b>Chaos</b> looks very similar to the old style except the berserkers,<br />
the <b>Sigmarite</b> Force is completely different.<br />
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<b>Missionary Force: </b><br />
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<ul>
<li>3 Knights of the Order of Sigmars Blood, Roman looking armour but more bulky, leather Bands, swords and teardrop-shaped shields, champion is a woman </li>
<li>A pair of vigilantes: Male and female, leathercloaked, tricorn, 2 hand-crossbows </li>
<li>A hand full of heavy armoured warrior with different weapons and cloaks, almost knightly in appearance but completely over the top bulky, some have eagle-shaped helmets </li>
<li>One hooded, chainmail wearing, hammer wielding girl </li>
<li>A bulldog </li>
<li>Standard bearer: naked, chains that are hooked into the flesh, very archaic looking </li>
<li>One arabic looking guy with a two-handed scimitar and full armour </li>
<li>One guy in rags that wields a chain that burns at both ends, very impractical looking </li>
</ul>
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<b>Chaos Cult: </b><br />
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<ul>
<li>Two outriders, basically chaos barbarians as we know them, but female </li>
<li>~5 berserkers: African looking, no armour, barefeet, clad in cloth stripes, two axes, bald and gaunt looking, not overly muscular, bone chain, both male and female </li>
<li>Three pristesses: flowing robes, sacrifical ziggzagged daggers, skullmasks </li>
<li>Two armoured harpies with spears and shields, crooked looking, feathered wings </li>
<li>At least five chaos warriors similar in appearance to the old chaos warriors, very dynamic fur cloaks and poses, one of them bigger on a larger base, all male as far as I could see </li>
<li>One large bloodletter, almost twice the size of a human </li>
<li>The leader has armour that looks chaos dwarfish, very babylonic, rides a demonwolf, a juggernaut, but with flesh and fur and spikes </li>
<li>Some more viking-like infantry but with more chainmail </li>
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That’s only a broad description. Every model is highly individual.<br />
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Sorry for the chaotic nature of the info, I spent the evening writing this in a very fast manner. This is only the tip of the iceberg and I will come back with a little bit more soon - hopefully in a more ordered fashion. If you have a questions or need specifics and a topic, feel free to ask, maybe I remember something of use.Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-30320283956105068012015-06-09T17:46:00.002+12:002015-06-09T17:46:27.811+12:00KWC Open Day: WHFB in the Doldrums<h2>
Uncertainty in the Warhammer world reflected by KWC Open Day 2015</h2>
Sunday saw the 4th Open Day at KWC. Unlike other years there was a decided lack of interest in Warhammer Fantasy. This probably reflects the great unease that has settled over the NZ Warhammer scene over the last 6 months. The rolling out of the End Times and the looming uncertainty about what 9th Ed Rules may bring has dampened the enthusiasm for WHFB this year.<br />
I for one have not had many games or built anything GW since NZTC.<br />
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So this was also reflected on our open day. A great Warhammer table with incredible terrain. And nobody interested in playing. Visitors came from out of town to play X-Wing and FoW.<br />
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40K was popular, as was the Warmahordes table. But ouch...Warhammer ? No enthusiasm from club members. How can you promote a game where you don't know if the rules are about to explode in your face.<br />
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Dwarfs spent the day languishing in their tray</div>
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So people voted with their feet. I hope for the game as we know it in NZ's sake that it isn't the tenor everyone feels. Otherwise it will soon become just a game with toy soldiers for bored boys with parents with deep pockets and a butterfly interest in the game. Well, maybe it is where the money lies. Not with veteran gamers with disposable income and a 20 or 30 year commitment to collecting.<br />
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I at present have a whole row of Chaos Knights, a Greater Daemon of Khorne, and even a Daemon Prince sitting unpainted on my workbench, not knowing if the changed rules are to affect how they should be based. I have spent the last 6 months on my Flames or War Armies. Even Pete is painting and posting on historicals...<br />
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More photos (Clickies): on my WW2 Wargaming blog : <a href="http://wargamesobsession.blogspot.co.nz/2015/06/kwc-open-day-batrep-of-defense-of.html?showComment=1433828221414#c7247565122943795125">Wargames Obsession</a><br />
and on the <a href="http://kapitiwargamesclub.blogspot.co.nz/2015/06/kwc-open-day-2015-photos-from-exhibition.html?showComment=1433825788130#c8331838928173647452">Kapiti Wargames Club Blog</a><br />
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I never thought I'd see the day when dust starts settling on a row of new $100 models. Likewise there is a unit of Dwarf Irondrakes just sitting there in base coat. To be honest, if I am quite apprehensive about it all. Not to speak of Luc (my son's) unbuilt Lizard heroes and monsters that he bought in London with his hard-earned cash last year.<br />
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For me End Times was an interesting diversion that I chose not to really buy into. (Learning from the Storm of Magic experience? ) So waiting to hear if our armies have become obsolete at the stroke of a pen is getting tedious now. Like being on death row. I think GW is doing themselves a great disservice by how this has all been handled. Can't say I have mustered a great deal of enthusiasm for the Age of Sigmar as yet.<br />
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I found it sad, for a club that was essentially formed to play Warhammer...Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com2tag:blogger.com,1999:blog-5034295185320585833.post-41024354555603298392015-06-04T13:33:00.001+12:002015-06-04T13:33:18.381+12:00Kapiti Wargames Club Open Day this SundayReminder of our club's open day this Sunday<br />
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I will be doing a FoW 20mm Defense of the Reich German Panzer vs Soviet Guards Demo Game<br />
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<b>Kapiti Wargames Club to have open day after <a href="https://www.blogger.com/null" name="_GoBack"></a>recent collaboration with Sir Peter Jackson<o:p></o:p></b></div>
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Table-top strategy games with miniature models have led to a number of Kapiti wargamers and modellers working with Sir Peter Jackson and the Weta Workshop on his World War 1 Battle of Chunuk Bair diorama project. The club has enjoyed local and international media exposure following their involvement with Sir Peter’s Gallipoli project. They offer the public the opportunity to come see for themselves how it is done:</div>
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The Kapiti Wargames Club (KWC) have their annual Open Day on Sunday 7 June from 10 am at the Paraparaumu Community Centre (Ngahina Street, Paraparaumu). This annual event (open to the public) showcases the modelling and painting talents of local figure painters and wargamers. The event offers the public an opportunity to try their hand at table-top strategy games.</div>
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Demonstration and display games this year will include a Maori Pa Battle Display, World War 2 Eastern Front (Attack on Germany) Tank Battles, Fantasy and Futuristic Science Fiction battle displays.</div>
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There will also be a display on the club’s involvement with the WW1 diorama at the Great War Exhibition.</div>
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The range of games played include those based on historical fact, fictionalised fact, fantasy and futuristic games. Popular genres currently include <i>Warhammer, Warhammer 40K, Flames of War, Lord of the Rings, Warmachine, Firestorm Armada and Star Wars X-Wing</i>. Many other genres feature from time to time. The club also offers strategy based board gaming and card-based strategy games, such as <i>Magic, The Gathering</i>.</div>
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The KWC is a youth friendly environment, with supervised introductory gaming activities for younger players from 4pm; and a session for more mature or experienced players from 7pm. Players of all grades, new and experienced alike are welcome to come try their hand.</div>
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The Open Day will run from 10am to 4pm on Sunday 7 June 2015. Entry is free.</div>
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Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-56349980591684690252015-05-19T23:05:00.001+12:002021-07-27T19:16:53.395+12:009th Ed: Waiting for the Hammer to Fall<h2>
A Visit from Nurgle (or the Night before 9th Ed WHFB)</h2>
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So with mixed emotions we all wait with bated breath for what 9th Ed brings.<br />
The anticipation is almost like Christmas, with the very real fear that we may just end up with coal in our stockings...<br />
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<b>A Visit from Nurgle (or The Night before 9th Edition)</b><br />
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- With Apology to Clement Clarke Moore<br />
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'Ts been months before 9th Ed, and all through the web<br />
Not a creature was blogging, not even a pleb;<br />
The rumours had run dry, does anyone still care?<br />
Feels if Fantasy Battles 9th Ed will never be here<br />
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The gamers are nestled all snug in their beds;<br />
Elves on round bases dance through their heads;<br />
End Times, speculation and rumours, so sick of this crap,<br />
I’ll just settle in for a long winter's nap.<br />
<br />
The faithful departed to Warmachine: that’s bad<br />
Or Star Wars X-wing, to me that is sad<br />
The End times left us stunned and confused<br />
GW’s marketing policies are oh so obtused<br />
<br />
Does all the anticipation still matter,<br />
When my Ogres, Lizards could all just go splatter ?<br />
They squatted the Elves, my Druchii lament<br />
What does combined stats, KFC and the Glottkin portend?<br />
<br />
Down to my man cave I flew like a flash,<br />
Tore open the doors and looked at my stash.<br />
The moon on the figures like new-fallen snow,<br />
Gave Lustria’s denizens a sad sorry glow<br />
<br />
What else to my wondering eyes did appear,<br />
But a unit of dwarfs drinking Bugman’s sad beer,<br />
My Warhammer world once lively and quick,<br />
Now gone? In Bubbles? I’m feeling so sick.<br />
<br />
More rapid than eagles my feelings came,<br />
I cursed and I shouted called them all names:<br />
"Now, Dashit! Now, Hashit! You Pratts and You Vixens!<br />
Oh, come on, how stupid ! Oh, Donner und Blitzen!<br />
From the top of the porch! From the top of the wall!<br />
Now dash it all! dash it all! dash it away with it all!"<br />
<br />
As leaves that before the wild hurricane fly,<br />
I wonder about 9th Ed and look to the sky;<br />
So up to the workbench the modeller withdrew<br />
To his pile of plastic models, of paints and of glue<br />
<br />
The stump of a brush I clenched tight in my teeth,<br />
And bent down to Flames of War, now stored underneath;<br />
With Tigers and Panthers, with StuGs I made merry<br />
Painted Russians and Germans and Brits (and a dairy).<br />
<br />
And then, in a twinkling, I heard on the roof<br />
The prancing and pawing of a harpy’s hoof ?<br />
As I swung my head, and was turning around,<br />
Down the chimney I spotted a green Nurgle hound<br />
<br />
Please nerf him, I thought, as hard as my Kroot<br />
And his mates conga-lining behind him to boot;<br />
A bundle of misery he had flung on his back,<br />
Nurgle’s herald was just opening his sack...<br />
<br />
The stats - how broken: poison, challenge, regen, how scary!<br />
Line ‘em up, smell the roses, oh look, oh how merry!<br />
My Daemon army, at least this I know,<br />
May still remain useful come the 9th Ed blow.<br />
<br />
Nurgle was chubby and plump, not quite a dour Dark Elf,<br />
But I laughed when I saw him, in spite of myself;<br />
A wink of his eye and a twist of his head<br />
Soon gave me to know I had everything to dread;<br />
<br />
He spoke not a word, but went straight to his work,<br />
Of poisoned blogs and of rumours; then turned (what a jerk),<br />
Pulled the finger, and blew snot out his nose,<br />
And passing wind, up the chimney he rose;<br />
<br />
He sprang to his palanquin, to his nurglings a whistle,<br />
And tangled me quick in bramble and thistle.<br />
As I screamed he exclaimed, ere he drove out of sight—<br />
“There will be no 9th Edition, and F@ck you, Good night!”<br />
<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com6tag:blogger.com,1999:blog-5034295185320585833.post-42911749749863508892015-05-04T23:39:00.002+12:002015-05-04T23:39:33.906+12:00Chunuk Bair ANZAC Diorama Opens. Pictures from our preview on Friday night<h2>
The ANZAC Diorama of the Battle of Chunuk Bair 1915 Opened today.</h2>
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I was lucky to have a tour of the NZ room on Friday night before it opened:</div>
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Clicky to my (non-fantasy) wargames blog for photos:</div>
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<a href="http://wargamesobsession.blogspot.co.nz/2015/05/chunuk-bair-anzac-diorama-finally-opens.html">THE ANZAC DIORAMA</a></div>
Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-7558608635556191182015-04-15T20:52:00.000+12:002015-04-15T20:53:08.437+12:00ANZAC Diorama features in One News TVNZ<h2>
Kapiti Wargames Club members feature in TV News item on ANZAC Diorama</h2>
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Current president of the KWC Sam Campbell in front of the news cameras:</div>
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Link to video:</div>
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<a href="http://wargamesobsession.blogspot.co.nz/">Peter Jackson's ANZAC Diorama: Wargamers collaboration, TVNZ One News</a></div>
Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-14029873255118579302015-04-14T22:15:00.000+12:002015-04-14T22:15:49.879+12:00More from the Weta Cave: Behind the scenes at the WW100 ANZAC DioramaMore work at the weekend on the ANZAC Diorama of Chanuk Bair<br />
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Turks attacking.</div>
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I had the wonderful opportunity to again work on the WW100 ANZAC Diorama project:</div>
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Full write-up on my <a href="http://wargamesobsession.blogspot.co.nz/2015/04/a-second-weekend-behind-scenes-in-weta.html">Wargames Obsession</a> blog (clicky)</div>
<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-80746193420093116222015-04-07T14:11:00.001+12:002015-04-07T14:11:30.834+12:00Miniature Heaven: Working with Sir Peter Jackson on the WW100 Gallipoli Project<h2>
Miniature Painter Nerd Heaven: We get to work with Peter Jackson and The Perry Brothers</h2>
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OK, I know this is off topic, but I just have to share with my fellow Fantasy players the joy of being involved in the WW100 ANZAC Defense of Chanuk Bair Diorama:<br />
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Link to my Wargames Obsession Blog: <a href="http://wargamesobsession.blogspot.co.nz/2015/04/working-for-man-in-weta-workshop-with.html">Working with the man</a><br />
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Unashamed nerdiliciousness. Me and the man.</div>
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In the Weta Workshop.</div>
<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com2tag:blogger.com,1999:blog-5034295185320585833.post-4505224014572505352015-03-14T12:52:00.002+13:002015-03-14T23:07:57.909+13:00While I was up the Mountain GW quietly slit WHFB's throat<h2>
Is GW about to let Fantasy bleed out?</h2>
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While I was climbing Mt Kahikatea on the South Island with a hundred 11 and 12 year olds last week, GW did something unspeakable to it's fluff and rules.<br />
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<a href="http://www.thefieldsofblood.com/2015/03/wowjust-wow-fluff-implosion.html?showComment=1426286584595#c8605440178725786511">30 years of fluff about to bleed out into the dust? </a> (Click to Pete's blog article on this)<br />
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Speculation is now hotter than ever with the leaks and hints, and the direction that GW seems to be taking. Rage quitters and fanboys alike now wait with abated breath for 9th Ed.<br />
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Interesting (End) times indeed. The last End Times book, Archaon. Wrath of Khorne (yay!)<br />
But:<br />
Rip out the restrictions on army builds (with exception of having only one Army standard) Ouch... what about tournaments and gentlemanly play. This is not cricket. Let all hell break loose!<br />
Free-for-all is now the new black! May be something akin to a bar fight:<br />
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<a href="http://4.bp.blogspot.com/-NLJk_Wdup8s/VQNz7yrjauI/AAAAAAAAFhc/c2-LWzz87bk/s1600/bar-fights-bar-fights-idiots-beat-crap-demotivational-posters-1311195933.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-NLJk_Wdup8s/VQNz7yrjauI/AAAAAAAAFhc/c2-LWzz87bk/s1600/bar-fights-bar-fights-idiots-beat-crap-demotivational-posters-1311195933.jpg" height="640" width="518" /></a></div>
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<b>Khorne release: </b></div>
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Some nice new models BUT with my growing insecurity about WHFB's direction, I am staying that hand that is straying to my wallet.<br />
Looking to Saga on Gripping Beast and Wayland games websites instead for my monthly fix of plastic crack (Thanks for that term, Tim).<br />
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Really great new Khorne models, but I think no purchases from GW until 9th Ed comes and shows its true colours. I do love the Skarr and wrathmonger/skullreaper kits and the Skarr model, none the less.<br />
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<strong>Skarr Bloodwrath:</strong><br />
M4 <span style="color: red;"><strong>WS8</strong></span> BS3 S5 T5 W3 I7 A5 Ld8<br />
<strong>Bloodstorm Blades:</strong> Magic weapons, +2S first round of combat, and grants Impact Hits(d3)<br />
His Bloodborn rule is great.<br />
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<b>Stat lines:</b></div>
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Formations in the last book brings us Boom-boom-shake-the-room-multishot dwarf canons </div>
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(Last hurrah for the stunties before they join the Lizards, Orcs and Ogres on a trip into oblivion ?)</div>
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Bit of nerf in this one for Elves. Would rather dust off them dwarfs. Boom boom!</div>
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So, for me...I'll just sit and wait.</div>
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<a href="http://wargamesobsession.blogspot.co.nz/">Paint some Turks or ANZACs</a> to while the time away while we wait for 9th Ed and the things to come. </div>
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Maybe some <a href="https://grippingbeast.com/shop.php?CatID=2396">Saga</a> when the books arrive. Maybe some FoW... </div>
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Been watching the 3rd season of Vikings on Lightbox (The 1st 4 episodes) </div>
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<img src="http://www.davidjonfuller.com/wp-content/uploads/2013/02/V-2_07242012_JH-0148.jpg" height="266" width="400" /></div>
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I would recommend it if you are a dark ages fan!</div>
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...Adding some impetus to my leaning to Saga.</div>
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Full image of Caravaggio's "Abraham sacrificing Isaac" (Uffizzi, Italy) 1603</div>
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Devine intervention stopping Abraham from sacrificing his son. I'm hoping something similar will occur to prevent the demise of WHFB as we know it.</div>
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Some viewers may have found the cropped image unsettling. Apologies if any sensitivities were disturbed, that was not the intention</div>
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com7tag:blogger.com,1999:blog-5034295185320585833.post-28367360907029771562015-03-02T00:05:00.004+13:002015-03-02T00:06:14.288+13:00NZTC 2015 Photos and WinnersWarhammer Fantasy Battles New Zealand Team Championships 2014<br />
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The Kapiti Wargames Club fielded 2 teams: Legion of Doom and Pants Off!<br />
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Day 1: Gloves off, or was it shirts of and pants off?<br />
After a brief kerfuffle to find a replacement player at no 99 when Rex took ill, Team Legion of Doom (LoD) arrived to take on the big guns of the NZ Warhammer world.<br />
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Roundly tipped to take the wooden spoon, as we had come close to in the preceding years, we proceeded to do battle.<br />
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Many thanks to Lockie Reid who stood in for the incapacitated Rex, ably fielding his Wood Elf army!<br />
Hope you're feeling better, Rex! You missed a great tournament!<br />
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Not much time to do a write-up of my experience or the event (I will do it next week)<br />
I am now hurriedly packing to go off on a school camp at the crack of sparrows tomorrow...<br />
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So, this is really not much more than a photo-dump.<br />
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May thanks to Pete and Tim for a fantastic event!<br />
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And no, we (LoD) did not take the wooden spoon either!<br />
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For full results check <a href="http://www.thefieldsofblood.com/">The Fields of Blood</a>.<br />
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Pete and Tim, feel free to right-click and use my photos for your blogs<br />
(It would be nice if you linked back to my blog or acknowledged some way)<br />
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Apologies for poor quality of Day 1 photos- taken with my phone<br />
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And the gaming is on!</div>
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The Field:</div>
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Artful Dodgers</div>
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DILF</div>
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Grumpy Old Men</div>
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Legion of Doom</div>
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Nice Team</div>
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Not Afraid to use Comp</div>
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Pants Off</div>
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Petes Pot Luck</div>
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Shirts Off</div>
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Stonesfall Massive</div>
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Team Bucketheads</div>
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Weekend Warriors</div>
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Heroic stand of my Corsair Master in my first game - Team DILF</div>
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Druchii Civil War.</div>
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Kapiti Teams Comparing notes after the first clash</div>
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And then we're off again</div>
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Some lovelies that caught the eye...</div>
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The Nice Team. Tane and Luc doing battle</div>
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Ironblaster in hard cover</div>
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Team Pants Off (Also from Kapiti) going hammer and tongs...</div>
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Day 2: Artful Dodgers fist up: </div>
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Then Weekend Warriors</div>
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And Grumpy Old Men...</div>
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Ladies and Gentlemen: Tim announcing the winners:</div>
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Aesthetic awards:: </div>
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Best Sports:</div>
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Not Afraid to Use Comp</div>
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The Inaugural Van Trapp Invitational Trophy </div>
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(Sorry Pete, you've got yer eyes closed: but it's the only shot I got)</div>
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Third place</div>
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Second Place</div>
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And Overall Winners: Team DILF (with a Phoarrr)</div>
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Very relieved that the Wooden Spoon passed Team Legion of Doom by (again)!</div>
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You will notice that it is a slotted wooden spoon...</div>
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To represent all those attacks allowed to come through!</div>
<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com2tag:blogger.com,1999:blog-5034295185320585833.post-26273655353368074712015-02-12T23:24:00.000+13:002015-02-12T23:24:27.551+13:00NZTC Time again: Legion of Doom flexing it's muscle (Yeah, right)<h2>
NZTC Time again: Legion of Doom flexing it's muscle </h2>
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(Yeah, right)</h2>
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So here we go again. The premier event on the New Zealand Wargames Caledar. The 2015 NZ Team Championship. The Legion of Doom are ready to defend their title. As undisputed holders of the Wooden Spoon, we sally forth to meet the challengers. Shelving the Dwarfs this time, we have opted for 2 shooty armies and 2 Power-fist armies. Dark Elves, Wood Elves (expected to be more competitive this year, with a new book, and better models and stats); Ogre Kingdoms and Daemons of Chaos. </div>
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So, underdogs of underdogs again, we are ready to rumble!</div>
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You only step on us ONCE !</div>
Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com4tag:blogger.com,1999:blog-5034295185320585833.post-49305073098450094012015-02-10T16:11:00.000+13:002015-02-10T16:15:29.101+13:00Khorne and the Incarnates<h2>
End Times V: The conclusion?</h2>
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First sneak peeks...</div>
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So the first leaks have sprung: Khorne is unleashed on the Warhammer world, and we see some unusual alliances (by Old WH) world standards<br />
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Blight King equivalent monstrous infantry (possibly two builds) and the attempts of the remaining denizens to counter the unleashing of Khorne:<br />
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So it appears the broad factions prepared by the first 3-4 books, now come to fruition, atackers and defenders both alike, you could say:<br />
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<b> The Blood Hunt: </b><br />
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<li>3 Named Greater Daemons- Blood Thirsters</li>
<li>The Huntsguards</li>
<li>The Hounds</li>
<li>The Barbadax (Skull cannon)</li>
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<b>The Council of Incarnates</b><br />
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Malekith, Alariele, Balthasar, KFC, Nagash, Caradryan and Tyrion (Back from the dead)<br />
PLUS the incarnate of beasts, GRIMGOR<br />
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<b>The Berserker Onslaught: </b><br />
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<li>Archaon</li>
<li>Character I Cant make out</li>
<li>Valkia the Bloody</li>
<li>The Skullrage (Skullcrushers)</li>
<li>The Goremongers (Blight Kings/Wrathmongers- more likely)</li>
</ul>
<br />
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<b>The Legion of Flame</b><br />
<br />
<ul>
<li>Vilitch the Curseling</li>
<li>The Azure Princes</li>
<li>The Fireborne</li>
<li>The Crowfane Horde</li>
<li>Sons of StormDark</li>
<li>Crusher</li>
</ul>
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<b>Defenders of the Dead and Buried</b><br />
<br />
<ul>
<li>Vlad Von Carstein</li>
<li>Mannfred Von Carstein</li>
<li>Luthor Harkon</li>
<li>Captain Drekla</li>
<li>The Drakenhof Templars</li>
<li><span style="text-align: center;">The Nosantra, Mannfreds Lieutenant</span></li>
</ul>
<a href="http://1.bp.blogspot.com/-UvxIAAtphNo/VNluOVIj3LI/AAAAAAAAFSE/dR-1dTCydtQ/s1600/10958550_525849954224054_1881715283982116643_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="http://1.bp.blogspot.com/-UvxIAAtphNo/VNluOVIj3LI/AAAAAAAAFSE/dR-1dTCydtQ/s1600/10958550_525849954224054_1881715283982116643_n.jpg" height="484" width="640" /></a><br />
<br />
<b>Fiends and Betrayers</b><br />
<br />
<ul>
<li>Be'Lakor</li>
<li>Hellebron</li>
<li>Drycha and Coeddil</li>
<li>The Carnival of Silence</li>
<li>The Cult of the Blood Queen</li>
<li><span style="text-align: center;">The Wildkin</span></li>
</ul>
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<a href="http://4.bp.blogspot.com/-bQgf6DoZF98/VNluQXnG1wI/AAAAAAAAFSk/GoRlpZcqcUY/s1600/10982610_525849784224071_8770756613977063389_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="http://4.bp.blogspot.com/-bQgf6DoZF98/VNluQXnG1wI/AAAAAAAAFSk/GoRlpZcqcUY/s1600/10982610_525849784224071_8770756613977063389_n.jpg" height="484" width="640" /></a><br />
<b>The Stolen and the Rotten</b><br />
<br />
<ul>
<li>Isabella the Accursed</li>
<li>The Nameless</li>
<li>Festerheart</li>
<li>The Legion of Soulblight</li>
<li>Pusregnant the Glorious</li>
<li><span style="text-align: center;">The Dominated Dead</span></li>
</ul>
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<b> The Host of Life</b><br />
Alarielle incarnate of life<br />
Durthu<br />
The Everguard<br />
The Ashenhawks<br />
The Sisters of the Eternal Grove<br />
Neastra and Arahan<br />
<br />
<img height="484" src="http://3.bp.blogspot.com/-D5OogmtEkQ8/VNlOZRYQwkI/AAAAAAAAFOE/0BEUF2MvfWA/s640/Host%2Bof%2BLife.jpg" width="640" /><br />
<br />
<b>The Incarnate Characters</b><br />
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Sigvald seems to feature too:<br />
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New Greater Daemons of Khorne: 2 or 3 Different Builds? "~ Unfettered Fury"<br />
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"~ Headsmen of Khorne"</div>
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Exciting times ahead. So. No mention of Lizards, No Ogres, No Dwarfs.Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0tag:blogger.com,1999:blog-5034295185320585833.post-7744000267157320512015-01-08T17:02:00.000+13:002015-01-09T10:28:09.544+13:00Thanquol and Boneripper stats leaked - and what he will cost you ! More Furry Love to come'Ere we go: End Times Skaven: Thanquol and Boneripper (v.XXX) stats:<br />
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<img src="http://2.bp.blogspot.com/-GJvrEpoaLPk/VKt8ydBpEWI/AAAAAAAAl5w/Dg1DBd-fwsU/s400/THANQUOL.jpg" height="400" width="300" /></div>
<br />
Thanquol and Boneripper 650pts<br />
M6 WS4 BS3 S6 T5 W8 I5 A5 Ld7 Monster (Special Character)<br />
<br />
Magic: Level 4<br />
Equpiment: Warpfire projectors, or Warpfire braziers<br />
Large Target, Terror, Unbreakable, Blessing of the Horned Rat (4+ ward)<br />
<br />
Warpstone Addiction: immune from suffering wounds from warpstone powers<br />
Warpfire Projector: Boneripper may fire at two different targets each time resolved one at a time<br />
<br />
Magic Items<br />
Staff of the Horned Rat: +1 to casting rolls<br />
Warp Amulet: 5+ each turn to regain 1 lost wound<br />
Warpstone Tokens: D6+2 warpstone tokens<br />
<br />
Warpfire Braziers<br />
Combat, S+1, Flaming Attacks, Multiple Wounds(d3), Storm of Attacks(reroll failed to-wound rolls), Warp Fumes(all models in btb make T test or suffer a wound), Warpstone Weapon(magical)<br />
<br />
Warpfire Projectors<br />
S5 Flaming Attacks, Multiple wounds(d3), Move of fire, Quick to fire, Warpstone weapon(magical), Wildly off-target(hits friendlies within 12" on a misfire)<br />
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<br />Herman van Kradenburghttp://www.blogger.com/profile/02436600778513944817noreply@blogger.com0