Showing posts with label Warriors of Chaos. Show all posts
Showing posts with label Warriors of Chaos. Show all posts

Thursday, 28 February 2013

Can(on) of Khorne

Can(on) of Khorne

Much has been said at our  club about the Daemons' need for artillery (or not) and speculation on the stats on the Skull Canon of Khorne, now called the Can of Khorne for short. 

The model does have some aspects that make it less appealing to some, as Sam has nicely pointed out in his blog: Napalm elf and rebel scum

Very entertaining visual there. I'm not clear if Sam likes the motorcycle bits or not. I do not. Obviously there for the benefit of the 40K faction. I particularly dislike the parrot beak, that seems to be making its appearance everywhere. Does someone at GW have a Parrot Fetish?

The parrot-like Demigryphs and Griffons in the Empire army was bad enough. I was forced to buy 6 of these dislikeable animals just to remain competitive with my Empire Army, as everyone is now getting monstrous cavalry....Wondering what will the Dwarfs and Dark Elves will get??

 I was lucky enough to get 2 Forgeworld demigryphs for Xmas, but size is an issue. The Fantasy players at the club know how long I have been procrastinating on these disagreeable monstrosities. One box is half-way built, and the other still on the sprue.



Now the parrot pops up in the Daemon Army too. I have reconsidered on my knee jerk reaction about purchasing this apparently powerful weapon for my DoC army, and started rummaging in my bitz box.

I came up with this item that I originally intended to build a Chaos Cannon out of, but found too small. I also thought that it may attracts some derisory comments due to its phallic looks.


I recon I could construct a very nice Khornish Nasty out of this, using two bloodletters as crew, and modifying the carriage. Will lose the little tracked bit, skulls by the score and a handful of greenstuff...Khorne's your Uncle!
A passable Can o' Khorne!

I think it is most appropriate for a weapon that looks like it may flaming attacks and a 48 inch 
reach, D6W’.  It looks like it can move and shoot like an Ironblaster and is only 135 points.
If it hits you you are probably F*%$#d.
So the phallic look may be very appropriate.
To be continued...

Monday, 11 February 2013

Dark Elves and WoC

Dark Elves and WoC


Played my dark Elves against Hamish's WoC  with our Team Tournament Lists for NZ Team Championships this weekend. fully expected to get traunced by his units of skullcrushers once they got in.

Generic photos off the web. If they belong to you I'll be happy to credit you.
No infringement intended. Didn't have my camera, and game was too intense and fun to use phone camre.
Will upload some of my snaps soon







The lists:
Hamish  – Warriors of Chaos

LORDS Characters
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
1 Sorcerer Level 4, Mark Of Tzeentch, Disc of Tzeentch, Talisman of Preservation, Enchanted Shield, Infernal Puppet, Biting blade 410

HEROES Characters
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
1 Chaos Sorcerer, Level 2, dispel scroll, Dragonbane Gem, Tormentor Sword, 3rd eye of Tzeentch, Lore of Fire 180
1 Exalted Hero, Mark of Tzeentch, Battle Standard Bearer, Halberd, Talisman of Endurance, Charmed Shield, Ironcurse Icon, Barded Chaos Steed 205

CORE
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
25 Chaos Warriors, Shield, Full Command, Mark of Tzeentch 450
5 Marauder Horsemen, Mark of Slaanesh 75
5 Marauder Horsemen, Mark of Slaanesh 75

SPECIAL
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
9 Chaos Knights, Musician, Standard Bearer, Mark of Tzeentch, Banner of Rage 445

RARE
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
5 Skullcrushers, Musician 310
4 Skullcrushers, Musician 250


TOTAL OVERALL POINTS 2400

Points %
Lords 410 17%
Heroes 385 16%
Core 600 25%
Special 445 19%
Rare 560 23%




Herman  – Dark Elves

LORDS Characters
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
1 Dreadlord, Hand Weapon, Heavy armour, Sea dragon Cloak, Crimson Death, Dragonhelm, Pendant of Kaeleth, on Black Dragon 542

HEROES Characters
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
1 Death Hag, BSB, Cauldron of Blood, Manbane, Rune of Khaine 275
1 Sorceress, Level 2, Tome of Furion, Seal of Ghrond, Lore of Shadow 180
1 Sorceress, Dispel Scroll, Lore of Death 125

CORE
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
31 Corsairs, Full Command, Extra Hand Weapon, Sea Serpent Standard 360
16 Repeater Crossbowmen, Musician, Repeater Crossbow, Light armour and shield 181
15 Repeater Crossbowmen, Musician, Repeater Crossbow, Light armour and shield 170

SPECIAL  
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
6 Shades, Repeater Crossbow 96
6 Shades, Repeater Crossbow 96

RARE
Number of models in the unit Type (include magic items, upgrades, bloodlines etc.) Total Points
1 Reaper Bolt Thrower 100
1 Reaper Bolt Thrower 100
1 War Hydra 175

TOTAL OVERALL POINTS 2400

Points %
Lords 542 23%
Heroes 580 24%
Core 711 30%
Special 192 8%
Rare 375 16%


Batle Report from (Elves side)


Hamish won roll-off, moved first, made Vanguard moves with his Marauder Calvary, but not enough to get out of range of my 2 units of Shades, who deployed behind enemy lines, and immediately started to harass his Warriors and Skullcrushers. Magic did not do a great deal, but had to dispell successful devastating spell from his Chaos Wizard. No shooting on his side.
My turn: Shades followed units moving away from them, firing as they went, whittling away at numbers. Hydra moved in, but not close enough to engage yet, Flanks being harassed by Marauder cavalry as expected, Shades taking a few of them off. Death Hag and cauldron imbued blessings to buff units:5+ Ward on 1st round. Repeater shorts from Bolt throwers reducing numbers of phalanx a bit, as do Shades. Reaper bolt throwers reducing numbers of Marauder horsemen and WoC on foot further.


Next round Hamish got his Skullcrushers into contact, sowing mayhem in the soft ranks of elven flesh. Xbow warriors reduced to last man standing, who then flees the table. Hydra takes a skull crusher out, but is annihilated in next round. Wizard on disc zooms around to harass flank of the Corsairs and The death Hag with her Cauldron. WoC fail to make contact on charge, only to be counter-charged by the frenzied corsairs, buffed up with an extra attack granted by cauldron. Multiple casualties from the rain of frenzied blows with hatred, they loose combat and flee, but caught by the sift-footed elves, and destroyed. The Elves overrun into the flank of the Skullcrushers. Winds of magic unkind all through the game, with really just small nuisance spells and buffs getting off. Finally get Purple sun of Xerxes off on darn double sixes! Does no damage, as purple sun redirects. Calamitous detonation, wizard gone and 6 corsairs around her.Bah humbug.


Bolt throwers take care of remaining Marauders, Dreadlord on Dragon kills remaining Skullcrushers, but sees Dragon slewn from under the Dreadlord, who then takes shelter behind the Cauldron in the last round. Stalemate: Game ends in a draw. I did surprisingly well given the tank units fielded and the lack of toughness on a Darl Elf