Wednesday 23 April 2014

Wood Elves: Denizens of Athel Loren Incoming

At Last: Wood Elves on the Horizon



Athel Loren are finally heading our way. Rex Foote must be rapped! He's been waiting so long!

They have now access to all the 8 colleges of magic, and Elven Dark and High. Call me cynical, but is this a push to make the WEs more popular ?

The latest White Dwarf ends with: "If you go out to the woods today... ...you'll be in for a big surprise."

From across the net:
Arriving in May Only a two week release - Armybook, magic cards and three plastic kits. Not a total overhaul and their fine cast kits - even the cavalry plastic-finecast-kits - stay valid. The only exception is the eternal guard. These have been dropped completely.

As expected, the new kits are multi-purpose, so it can be used for several different units.
Builds: Three hawk riders, which are one hawk and two surfers or three giant owl-like stonefeathers and six waywatchers. On top of that you can build a hero on hawk or on foot.

The second kit is a war dancer combination kit. The second unit wears varying animal masks and shields made of pelt on wooden frames. They have animal claws as weapons.

The last kit is tree ancient and meadow hag. The former is a giant-sized tree man with a huge beard made of bark. The latter has a crown of leaves and she has a skirt of roots instead of legs. Her hands grow into a web of thorns. The rest of the range stays as it is

The wood elves have very dynamic poses because almost all their units are skirmishers again and the sculptors didn't have to worry about spacing. Skirmishers work seamlessly with other regiments in 9th edition, so there will be no problem with this play style.




Durthu Rules

Durthu [WS7 BS7 S6 T6 W6 I2 A6 LD 10]  Lvl 1 Wiz, 2D6 shooting attack at S2 2D6 hits  or he can nominate a enemy single enemy model and force a I test if failed; D6 Wounds no AS.

A combo kit for Eternal Guard or whatever their name would be) -they look similar to all the new elf Shadowarrior/Sisters kits with their legs and armor -they have hoods on and halberds/scythes instead.

Araloth, another SC that has the Stubborn Special Rule and 5 attacks as well as when he's a alone he is Unbreakable. He has some magic items that are niche but some are clinical as well. For Example his "shooting attack": at the start of your turn nominate a single enemy model within 18in', they take a S4 hit. If the wound is unsaved and the to wound roll was a 6 they lose -5 WS and I for the rest of the game.

Additionally Forest Spirit gives: +6 Ward Save, ITP, Magical shooting and close combat attacks.




Araloth and rules




The Pics of Wood Elves

http://imgur.com/a/NrfK2/noscript#0
http://imgur.com/a/Vvpga/noscript
http://www.lounge.belloflostsouls.net/showthread.php?44128-Wood-Elf-teaser-vid/page2

via Wolfen on his site (translated)
http://latabernadelaurana.blogspot.com/

*  Warhammer - Wood Elves : Army Book full color, hardcover, with background and rules distributed throughout its 92 pages, cost 39 euros .
*  Battle Magic - Elves : 16 magic cards, its cost is 6 euros .
*  Araloth the Sorcerer : New Characters in plastic, is the wizard that includes his falcon. Be sold in blister by  17'50 euros .
* Ancient Treeman : Reissue Old Man Tree, is a triple box, where we can mount three plastic figures a Tree Running Man, a Man ​​Elder Tree or himself Durthu a new character Treeman Ancient. The price of the box is 50 euros .

Army Wide Rules
via Ángel Larraz Rada on his blog (translated)
http://eltallerdeyila.blogspot.com.es/2014/04/reglas-de-ejercito-elfos-silvanos.html

Army wide rules:

  • ASF, hatred beastmen, forest strider, no penalty to move and shoot with bows, and all bows both magical and norma' l re roll 1 to hit and add +1 strength at half range.
  • Wizards have +1 to cast lore of Athel Loren
  • Wardancers and waywatchers are unchanged bar waywatcher at half eange are both S4 and have killing blow
  • Warhawks have the old hit and run rule.
  • Eternal guard are unchanged bare the weapons. The searath is a spear that gives +1 strength
  • Mantle of the Asrai gives a 6 plus ward and mantle of kurunos gives a 6 plus armour save.
  • Wild riders gain frenzy
  • Forest spirit rule gives units immune to psycology and a 6 plus ward save

6 comments:

  1. What stands out here, and I cant help myself is "...They have been dropped completely"... this is what really pee's me of with WFB/40k... you invest time and money into collecting and painting their figures, and then at the drop of a hat, one of your units becomes unusable... its what drove me off 40k many years ago, I got sick of dumping and time, money and effort into the game, to have the rug pulled from under my feet...

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    Replies
    1. Hi Scott. Sticks in my craw too. Lots of useless units gracing my shelves. Cutting edge "killer units" becoming useless as rules change and monstrous things are introduced.

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    2. It turns out that the Eternal Guard aren't being dropped, which is nice as i only recently bought and painted a unit

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    3. That's good news Rex, will wait and see what the Armybook brings your way ! The post is distilled from rumour on the net. Have not seen the White Dwarf. Anyhow, you must be glad that your army will be more competitive. The lores sound if they are really going to make the WEs a mean magic army.

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    4. Cheers Herman. The magic rumors make the Wood Elves out to be the best elf race magic wise, both high and dark magic, unique lore attributes and all 8 rule book lores there wont be nay things WE cant do magic wise

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  2. pretty nice blog, following :)

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