Showing posts with label Elf. Show all posts
Showing posts with label Elf. Show all posts

Thursday, 20 November 2014

Druchii to Embrace their long-lost cousins, Woodelves the winners with models?

Khaine arises, but no model. HE and DE are now buddies. Even the Wood Elves join in.

Strange times indeed. So ASF rules. ASF rules and ASF rules

Leaked WD bits seem to suggest that the anticipated good times for the DEs is turning out to be a family reunion, with Tyrion turning out to be the Black sheep, and Malekith being the wronged one. No surprise then that he has been bitter for so many years.

As his model has not sold for decades due to the high points cost, and GW has a warehouse full of yukky dragons with a mediocre figure on it, dating back to the 90s, the DE's will not be getting a Malekith -ala- Nagash model (sigh) I really looked forward to this. Anyhow new rules will do, and I have a decent model on the (better) black dragon anyhow.

So to the leaks:
Statlines not out yet, only the pictures from the WD:






Shamelessly lifted off the interweb thingy

Wednesday, 5 March 2014

NZTC 2014 - My Dark Elf Experience (or lack of)

NZTC 2014 - My experience this year



Playing in my second to last game of the tournament: 
This photo nicely  summarises my experience in NZTC 2014. 

Up against the strong beasties, hard players, part of a team that valiantly fought, but lacked the overall punch ito list strength when taking on the big boys with tournament honed lists. 
All of us lacking tournament experience.

I ran my Dark Witch Elf B*tch bus, (much against my better judgement, but encouraged by Nick (no-one wants to face the witches) Jebson. Took 'em for fun anyway, but probably should have gone w the more competitive Cold One Bus. 

So I arrived with Morathi and a Death Hag on the Cauldron, 2 Hydras, 4 Repeater Bolt Throwers, a Lvl 2 on a cold one, 2 units of 11 Xbowmen (Darkshards, as they are now known), 2x 5 shades and Doodfire Warlocks x5. Dark Magic on Lvl 2, and Morthi choosing from the three lores as she is want to do. I retrospect I should have taken breath weapons on the Hydras, but Luc and I  had huge pressure on us to get our lists out, as we only returned from overseas a week or 2 out from the tournament. Also didn't have much time to play test the list either.

So lessons learned:
1. Take a tough, survivable list, grind it out rather than rely on magic and shooting.
2. Don't take a glass cannon (Morathi)
3. Draw your list up in time, play test it, play test it, play test it.
4. Don't listen to Nick.
5. If you take Hydras, take breath weapons on them.
6. The cauldron does not have leadership without the hag, without her it auto fails any leadership tests.



Game 1
Legion of Doom vs Team HAM
Druchii Civil War: Lachie Mulcahy


Almost didn't make it to this one, raced in from Kapiti to find opponent allocated, at table ready to roll.
Took some time to settle down, first game nerves, being late, no photos taken :(

Great game, friendly opponent that clearly knew all the strengths and weaknesses of the Druchii. His cold-ones outclassed my witches, which were expertly diverted. Both Morathis taken out, magic pretty even, poor rolls on winds of magic throughout game for both sides, no spectacular spells got off. Lachie's cold one knights eventually got the upper hand. Looked like it may be a close loss for a while, but then got caught by his master taking out the hag on the cauldron, with a auto leadership fail after that. (Sux, methinks, that statline! ) 
Witches and cauldron caught and destroyed My Druchii crumbles White-washed 20-0.

Game 2: Team Krak
Neil Williamson's Dwarfs.

One of the most fun games I have ever had against a Dwarf Army with a DE Army. Instead of a gunline with hammers Neil fielded Miners, Longbeards and Warriors, only 4 pieces of artillery, buffed up with the Anvil. Helga came as hero with one unit of Miners, arriving on turn 3. Shooting phases did not go well for him, other than taking out one Hydra. Warlocks and Morathi doing some damage, getting Okrams off twice on his unit of miners, whittling them down until only Helga remained. Valiant Bolt-thrower crews becomg an unlikely tarpit ! The witches charged through into the soft underbelly, and were surprised to see a cannon being dragged into their path as a diversion ! Thinks that's one for the books!





The last hydra gets through to the Anvil, but fails to take out the runelord, resulting in a stalemate


A most entertaining game, which eventually goes to Neil by 13-7 if I recall correctly
Thanks for a fun game, Neil!

Game 3: Team HAM
Thrown to Nick's Daemons!

Drew Nick's Daemons. 2 Skull cannons, bus of Beasts of Nurgle, 2 Units of Horrors and Lvl 4 Tzeench Wizard. This was always going to be painful for me.



Nick deploying his Daemons



The Eye opens, Daemons pouring forth


Bolt Throwers just out of charging distance of those Fiends, got a few shots in before they were annihilated



Thanks to good Ld they did not flee


Managed to kill the unit of Beasts with the Witches, but little else. Took 3 wounds of the Lvl  4 Tzeench /Keeper of Secrets w Xbowmen.  He then chose to go and hide on the furthest corner away. Skull-cannons took out Morathi and the Hydras on turn 2 and 3, and after that it really was game over for the Dark Elves. Can't even remember if I got any points out of this one. Great opponent and a fun game. How I hate those skull cannons. 
Good thing Pete's now nerfed them down to 1 per army in FOB-Lite;  if you ask me.

So endeth the First Day. 1/250th the Legion of Doom not doing too well, but enjoying the tournament.

Day 2
Game 1
First up Team Buckethead: Drew Reagan Ridge's Empire.
What a great game and opponent. Had a well-matched battle with the Druchii coming out on top in the end. 

 

Pensive looks as the Witch Elves carve their way through the Empire Knights


Before the massacre


Bolt-throwers picking off the Monstrous Cavalry, as did Doombolt, 
a very useful spell from the Warlocks, before they hit the flank of the W.E's
(Here seen doing the Conga on their way to smacking the oversized Chickens. 
Are those knights I see showing their heels? 


Shrunken Empire heads for Khaine...

A small but sweet victory, one of the most enjoyable games of the tournament: 
 game, opponent and enjoyment wise.

Day 2 Game 2
James Millington: WoC

Another hammering coming up for the DE's? 
Throgg bus, with serious Lvl 4 Demon prince, Khornish nasties, Hero on Daemonic Mount and dog units, Warshrine to buff up and 3 Skullcrushers to enforce WoC rule

Shooting and magic went well, James avoided the B*tchbus for most. Killed my Hydras early in the piece. WE got into Throgg and Trollbus, nerfed them with burning banner and Morathi added Melkoths, BT poured bolts into them before they got into battle, and then fed them to the witches.
 Nasty. I like. Think its the first time I've killed a Trollbus with Throgg driving.


Got into the spirit of the fight when I shouldn't have, and charged the Daemon Prince with Morathi. 
Well, that's always me- taking the fight to the enemy. Should have hidden her away, and it may have been a draw. Landed a few blows, but not enough to take him out. Exit Morathi...
A possible draw went to a loss.

A great and most enjoyable game against a humorous and skilled opponent. A really fun game, 
and in the end actually quite balanced, thanks to good magic rounds.

Day 3 Game 3
Wolfpack
Jeff Kent's Empire

Up against the team tipped by Pete to finish in the top 5. Can see why, some big guns from the tournament scene here. Professional outfit, friendly but focused and efficient in their gaming. 
No quarter given or taken. In my game anyhow. (The way I approach surgery.) 
Think the experience was the same for all our team members.


Morathi leading the conga with Lvl 2 in tow.
Mostly to try and stay out of reach of the Hellblaster cannon end Empire Great cannons.

This unfortunately also kept her out of range of the majority of her spells. Hydras negated by murderous cannon fire. Only good moment was my skewering of a rank of Monstrous chickens with my BTs, one of which seemed to have a charmed life. Clever use of terrain, bad luck w fleeing Shades obstructing my WE's movement  and a counter-charge by a very small detachment unit of Xbowmen prevented my WEs and couldron from getting into the action. Out-maneuvred and out-shot.  the game went to Jeff. A lesson in technical playing and knowledge of the rules, delivered with surgical precision.
A good game, but DE's were no match for consistently accurate cannon fire and honed rule skills. Well played game, Jeff. 

 Some great looking armies from the tournament:



Not sure who this belonged to, but some great lizardmen


Phil Wu's HEs



My (faceless) son modeling the team T-shirt



LoD taking of the Bucketheads



All 1/250th of the Legion of Doom.

Tuesday, 25 February 2014

NZTC: 1/250th Legion of Doom The Underdogs?

NZTC: 1/250th Legion of Doom: Underdogs ? Or Antiheroes



 While I was away in Europe our team for the NZTC became 1/250th of the Legion of Doom


My knee-jerk was that this refers to the DC Comics Team of Anti-Heroes, but just to be safe I googled it, and came up with the following options: (Wikipedia):

Legion of Doom can refer to:

  • Legion of Doom (DC Comics), a group of DC Comics supervillains that appeared in Challenge of the Superfriends - Ok, thats possibly us
  • Legion of Doom (hacking), a hacking group that took its name from the supervillains.. No hacking skills I am aware of
  • The Legion of Doom (mash up group), a mash-up group... No mashing skills that I am aware of either. Music, I presume. We can mash up a Warhammer game though.


  • Legion of Doom (ice hockey), nickname for the line of ice hockey teammates Eric Lindros, John LeClair, and Mikael Renberg ... No skills here, so definitely not us
  • Legion of Doom, the name that the professional wrestling tag team, the Road Warriors, and their manager, Paul Ellering, used while in the WWF/WWE... I never went professional, and only did two years of amateur wrestling back in the 70s. Was no good at that anyhow.

Either way, I strongly suspect we may be the Underdogs in the tournament. We are tournament newbies, shaky on the rules, struggling with even getting our lists right, limited model availability and choice for out armies, we may appear a bit shaky. 

Having gone through the lists submitted I also have no hesitation in predicting that we may struggle against the big guns: Throgg Lists, Skull Cannon crossfire, Epidemius and Conga-lines of Beasts of Nurgle, Monstrous Cavalry Buses and Shooty and Magicky lists





Or will we simply be crushed?

So we're going to have to dig deep and hope to find the 1/250th shard of Kryptonite on the day. 
We are, however very motivated and ready to rumble!
Bring it on!

Gentlemen, choose you characters. Here are some suggestions. (13 to choose from): 

MemberAlter egoDescriptionPowersTraditional enemyPossible ID
BizarroBizarroTwisted doppelganger of Superman from Bizarro WorldSame as Superman, but often behaves in an erratic and irrational mannerSupermanErratic ? Irrational?  Who throws dice?  
Black MantaUnknownDeep-sea diver and would-be ocean conquerorEnhanced strength, water breathing ability (through artificial gills), high tech equipment, freaking laser beamsAquamanProbably Herman or Luc ?
We both scuba dive.
BrainiacVril DoxEvil androidSuper-intelligence, advanced technology. Who plays 40K. Dave, Rex...Superman
Captain ColdLeonard SnartBlue-suited master of low temperaturesFreeze ray guns. Dave? In Winter, opening the Club when its cold?The FlashOnly in winter when the heating's not on at the club
CheetahPriscilla RichCat-suit-wearing womanCat-like reflexes, claw-tipped gloves...NahWonder WomanNo gurlz in our team
GigantaDoris ZeulStole Apache Chief's magic powder to duplicate his powersAbility to grow, super strengthWonder Woman[2] and
Apache Chief
No big guyz in our team
Gorilla GroddGorilla GroddMegalomaniacal exile from Gorilla CitySuper-intelligence, super strength...The FlashIntelligenz yea, stength naw..
Lex LuthorLex LuthorFounder and leader of the Legion of DoomEvil genius, highly-advanced weaponry, plays 40KSupermanHas to be Rex !
RiddlerEdward NigmaUses riddles to taunt and confuse adversaries while committing crimesPuzzle creation, problem solving, super intelligent evil genius, puzzle themed traps and gadgets.Batman and RobinProbably Luc !
ScarecrowProfessor Jonathan CraneUses his fear gas to bring peoples' worst fears to lifeGas Weapon. Lethal in close confines: We have all been known to use this weapon of mass destruction. We will ritually eat cabbage, onions and beans before the tournament. Batman and RobinShhhh... Our secret weapon !
SinestroSinestroRenegade ex-Green LanternYellow power ring. OK, who took the Ruby Ring of Rhuin? Green LanternOK. Lets see your hands...
Solomon GrundyCyrus GoldA super-powered zombie born from the swampGreat strength, invulnerability... NawGreen LanternNo VC players in the team
ToymanJack NimballDresses as a jester; uses toy-based tactics to commit crimesCreates destructive toys
NEVER !
SupermanDave ? Herman? Luc? Rex?


Saturday, 22 February 2014

Warhammer NZTC 2014 Coming up: Dark Elves Rising to the Challenge

New Zealand Team Competition looming: Dark Elves at the Ready


So with NZTC a week away, the sabres have started rattling, champions and heroes are strutting and posturing. Or is that the generals?
The crowd is not as vociferous as last year, but I suspect more scrutiny of lists and strategic planning is taking place. Last year a lot of matching-up took place on the day.

 This year a lot more of the heavyweights of the NZ Warhammer Fantasy Tournament are taking part.
The lists also reflect that. There seems to be a lot less "fun" lists around, with quite a lot of deathstars, filthy lists in abundance. Looks like it will be tough battle.

Kapiti Wargames Club is fielding two teams: Beauty and the Beasts and 1/250 of the Legion of Doom


I am playing in the latter with Rex Foote, David Oemcke and my son Luc. Compared to the other team we are the newbies and comparatively green. We tend to play more for fun than competitively, but that is just the reason we are going! I'm taking the Hydra Bitch Bus and Luc his Ogre Death Star, Dave Dwarfs, and Rex Wood Elfs.

So this is how the field shapes up in terms of armies chosen for the event:


Armies
Beauty & Beasts: Empire Warriors Of Chaos Daemons of Chaos Dark Elves
Ham: High Elves Dwarfs Daemons of Chaos Lizardmen
Nerdymen: High Elves Brettonnia Vampire Counts Empire
250th's of the Legion of Doom: Wood Elves Dark Elves Ogre Kingdoms Dwarfs
Grumpy Old Men: High Elves Dark Elves Ogre Kingdoms Lizardmen
Basiliers: Empire Warriors Of Chaos Vampire Counts Orcs and Goblins
Team with the Guy: Dark Elves High Elves Daemons of Chaos Empire
Nice Team: Lizardmen Warriors Of Chaos Dwarfs Skaven
Shirts Off: High Elves Warriors Of Chaos Orc and Goblins Lizardmen
Stonesfall Massive: Empire Warriors Of Chaos Daemons of Chaos Ogre Kingdoms
Buckethead: Beastmen Dwarfs Empire Ogre Kingdoms
DILF: Brettonnia Warriors Of Chaos Vampire Counts Lizardmen
Panel Comp FTW:  Dark Elves Warriors Of Chaos Empire Skaven
KrakTeam: Dark Elves Dwarfs Vampire Counts Lizardmen
WolfPack: Empire Warriors Of Chaos Daemons of Chaos Skaven
Von Trapp: Dark Elves Warriors Of Chaos Daemons of Chaos Skaven
 

Army Distribution:
Warriors Of Chaos 9
Empire 8
Dark Elves 7
Daemons of Chaos 6
Lizardmen 6
High Elves 5
Dwarfs 5
Ogre Kingdoms 4
Vampire Counts 4
Skaven 4
Brettonnia 2
Orcs and Goblins 2
Wood Elves 1
Beastmen 1
Tomb Kings 0
Chaos Dwarfs 0

Info from Pete Dunn's Fields of Blood

The Fantasy images are from Helmutt: http://helmutt.cghub.com/images/page:1
check them out for some great fantasy art work

Ps. Noticed that the Skullcannon numbers have just been nerfed in FOB-Lite. 
About time.

Monday, 4 November 2013

Dark Elf Barque (Or a Barque rather than an Ark)

Evolution of the Dark Elf Barque

The latest Druchii Army book makes a lot about the Maritime connection of the DE's. I find it sad that the Kharybdis is not a sea creature, I think it really should have that rule, seeing as that the original Carybdis is sea monster. Anyhow, I love the pirate aspect of the corsairs.


My workbench is littered with conversions and projects, many obtained at the swap meet. 
Eldar Whyches to Sisters of Slaughter, conversion of several Avatars of war figures (Sorceress into Hag, Dreadlord w sword to Dreadlord with Hand Xbow, several suitable Reaper (and other) figures into my DE Livery. On the left Warmachine Town Guard being recruited for the Empire City of Talabheim... I like their beefier look.

Anyhow, I have been thinking about building a Druchii  boat ever since Nick and I played a Dark Elf attack on an Empire Settlement (clicky to see the post) scenario.

The fluff around the Druchii make a lot of the sea-borne raiding parties. The one thing that stopped me from building a Dark Ark was the size and materials needed (and the time to construct such a vessel) and the poor quality of some attempts I saw on the web.

At the KWC's swap day I came across the answer: James was selling some of his Dark Eldar bits, amongst this some derelict space vessels, and bits that could pass as sails!

I would build, not the not the large Dark ARK that deposits the main raiding force, but a smaller, more agile and easier to conceal vessel, the Druchii BARQUE

So, slowly but surely the Druchii Barque is now evolving...


Sails and rams


Space Hulk


Voila! The beginnings of a Druchii Barque


From Wiki:
"The word barque entered English via French, which in turn came from the Latin barca by way of Occitan, Spanish or Italian. The Latin barca may stem from Celtic "barc" (per Thurneysen) or Greek "baris" (per Diez), a term for an Egyptian boat. The Oxford English Dictionary however considers the latter improbable.

The word barc appears to have come from Celtic languages. The form adopted by English, perhaps from Irish, was bark, while that adopted by Latin as barca very early, which gave rise to the French barge and barque. In Latin, Spanish and Italian the term barca refers to a small boat, not a full-size ship. French influence in England led to the use in English of both words, although their meanings now are not the same.

Well before the 19th century a barge had become interpreted as a small vessel of coastal or inland waters. Somewhat later, a bark became a sailing vessel of a distinctive rig as detailed below. In Britain, by the mid-19th century, the spelling had taken on the French form of barque. Francis Bacon used this form of the word as early as 1605. Throughout the period of sail, the word was used also as a shortening of the barca-longa of the Mediterranean Sea.
The usual convention is that spelling barque refers to a ship and bark to tree hide, to distinguish the homophones.

In the 18th century, the British Royal Navy used the term bark for a nondescript vessel that did not fit any of its usual categories. Thus, when the British Admiralty purchased a collier for use by James Cook in his journey of exploration, she was registered as HM Bark Endeavour to distinguish her from another Endeavour, a sloop already in service at the time. She happened to be a ship-rigged sailing vessel with a plain bluff bow and a full stern with windows.

William Falconer's Dictionary of the Marine defined "bark", as "a general name given to small ships: it is however peculiarly appropriated by seamen to those which carry three masts without a mizen topsail. Our northern mariners, who are trained in the coal-trade, apply this distinction to a broad-sterned ship, which carries no ornamental figure on the stem or prow."



Avatars of War Dreadlord/Noble/Hero who has swopped his one sword for a Corsair Handbow. 
Another WIP on my benchtop.

Tuesday, 1 October 2013

Here it comes: DE Magic and Items, Stats, and rearranged to make sense

DE Magic and Rules, Stats incoming

Via HEROs Gaming blog (Tip your hats that way, plse. Thanks HERO)

Poss some bits lost in translation from ? Spanglese, reorganised to make more sense.



Q and A:

Rules for Assassins and Death Hags:
Are gifts of khaine surpressed or is there a list in the book?

Assassins and hags use different things, former has 3 choices of poison, latter has 3 choices of gift. Hags can only take 50 pts of magic weapons, while assassins have access to 50 pts magic items.
They are  DE hero characters, they can only take one from the three choices.
Assassins: 90 pts with poison attack. Can get two hand weapon or a Handbows. Access to 50pts magic items and one of three poisons (See below)

Shadowblades and Hellebron can have all 3 choices at their disposal simultaneously

Poison:
Black lotus: for each unsaved wounds inflicted by the character, a cumulative -1LD
Dark venom: KB
Manbane: +1 bonus to wound rolls

Gifts:
Cry of war :Cause fear, and all fear test made by the enemy unit in base contact with the hag suffer -3LD
Rune of khaine: Model gains +D3 attacks
Witch brew: She and her unit get frenzy. if they already have frenzy, they become super-frenzied with +2A. but the unit suffers -3LD when testing not to restrain from charging.

Fluff background question? What's the relationship between DEs and Slaanesh now? Does the cult of Slaanesh exist in fluff?
It looks like the warlocks(and sisters of suffering)  have something to do with Slaanesh from the captions in the pics, but I can't make it out.
No info- source doesn't know background fluff other than that the warlocks have been cursed by Malekith, if they don't find and kill the innocents, their souls will be taken by Slaanesh. so they have to kill and satisfy the dark prince all the time for survival.

Stats and rules of the cauldron. Does it have a 4+ Ward Save and does the hag get it as well?
CoB has a 4+ ward save itself; it can give the hag and witch it joins 5+ ward save, other units a 6+ ward save.
Witch Elves keep poison? Yes WE Initiative? They're I6

Sacrificial dagger and Pendant?
Yes the dagger is there. No pendant.
Everytime when u cast a spell but before dispelling, u can use the dagger. remove a model from the unit, and roll a D6, 4+ gets an extra dice and must be rolled and added to the result, then opponent tries to dispel. If you roll 1-3 then u can try the dagger again and again until you get a dice, or you can simply give up.

Does an Assassin get mundane armor? Assassins do not have access to armour. Does the missing of an armour-option mean, that an assassin cannot get a magic armor as well? No he can't
Do Assassins count against the hero slot limit? Yes

Is the Sea Drake Cloak available for all characters- or just for corsairs? Yes the cloak is available to dreadlord and master

Weapons: 
Handbow rules? What about the bleakswords?
Handbow range 12'', the rest stays the same (AP)
Bleakswords have no other rules mentioned, 9pts.
RBT now special and 70 pts, you can take four.(yes four)

Hydra and Kharybdiss:
Hydra is 6445552(3+remaining wounds) 6, cost 160 pts, 4+AS, 20pts for flame breath and 20pts for a 8'' shooting with multiple shots=remaining wounds, s=remaining wounds.
Kharibdyss is 650755456, 160 pts, 4+AS, poison attack, abyssal howl (reroll successful ld test), feast of bones(if all attack hits, auto hit D6 S7 hits afterwards.)
and one more thing... hydra and the kharibdyss both are monsters now, without handlers. though you can see two on their base, there is nothing about them in the rules.
Hydra regen rule:  Roll to regen wounds at the end of DE turn only: at the end of your phase if it still alive, you roll the number of dice equal to number of the lost wounds. 4+ regains a wound
Are the Hydra and the Karbdyss water creatures? No they don't have the sea creature rule. (Strange that one)

Harpies (Was worried that they had been canned, but sounds like they're still there )Whats the cost of harpies, do they ve any special rules like no panic ti other DE? Herpies are in special, 15pts and do not have any special rule except for fly.

Shades are 16 pts, hand weapon and repeater crossbow, no armour. Can take great weapon or two hand weapons for  2pts per model.

All lores for small sorceresses (2 lvl) too? Is she 80 pts?
Strange but certain. Small sorcerer can also take all 8 lores. and she's 80pts.

Whats about the rules of the Black Guard?
BG have eternal hatred of all enemies, that means rerols of all failed rolls to hit every round. They keep other rules per 7th Ed.(Warrior elite replaced by eternal hatred)

Points and options for black guard and cold ones: What does the medusa chariot thing do?
BG 15 pts, EX 12 pts, Cold one knight 30pts.
The Medusa chariot:  All DE within 6'' +1LD, and all others -1LD, Called Aura of Agony.

Do executioners still have Killing blow or are they now D3 wounds: Still KB, not D3 wounds.

Which special characters are in, which are out?
They stay the same. No new special characters. (Though Lokhir would go - Ed)
Does Malekith get cheaper? Yes, he's only 510 pts on foot. Didn't change much of his rules, now the circlet grants him an bonus dice if failed his casting/dispelling attempts once per magic phase

Fleet Admiral and the Beastmaster characters?

Lord choices: Fleetmaster is 155 pts with 566433739. Two hand weapons, light armour and sea dragon cloak. 50pts magic items. have a special rule called show no weakness that if he's fighting in a challenge or killed a character and still alive, the unit he joins become unbreakable till the end of that turn.
Sea dragon cloak upgraded in this edition: Now a 5+ scaly skin.

High beastmaster is 300pts 577433839 including mount (Manticore or scourgerunner chariot) Spear, light armour and sea dragon cloak. 100pts magic items. Special rule called Beastslaver: At the start of each of your turns, choose a friendly monster within 3''.That monster gets +D3 A till the start of your next turn.

Scroungerunner's cost includes the bolt thrower, I'm quite sure the High Beastmaster can man the bolt thrower.Yes, he takes place of one crew. His BS 7.
Special or rare? Special, cost 150 pts, profile is S4 T4 W4 with 5+AS, M9, two crew with spear and repeater crossbow,  a harpoon launcher, like a bolt thrower but far more powerful. it's S7, 24'' range, and cause D3 wounds. if a monster suffer any wounds from it, the monster will be dragged D6'' directly towards it. If D6 > 3, the monster suffer another wound with no AS.


Scroungerunner



Magic items aren't that great but everything else seems awesome.

Malus Darkblade:  Daemon now gives him +1 to WS,S,T,I and frenzy. Any to hit roll of 1 hits a friendly model in base contact.
Supreme sorceress is 185pts with lvl3, dreadlord 140pts. sorceress 80pts with lvl1.

Kuran and Tullaris
Kouran 596432739 joins BG to make them unbreakable. Comes standard with  +2S crimson death, and a 5+AS with Armour of Grief which delivers a S5 hit every time an opponent hits him.

Tullaris 566432739 joins EX gives them frenzy. Magic great weapon called the First Draich:  5+KB

Are they still champions or moved to hero slots ? Moved to hero slot, W2 each.

SoS vs WE:
Sisters of Slaughter
Rare choice with very impressive state 564331629. 15pts model, with shield and hand weapon. Can have a magic banner up to 50pts. 4+ward save in close combat, and every close combat phase it can choose an enemy unit in base contact: They lose parry and rank bonus in combat result.(still can steadfast). If any enemy model in base contact with them have higher basic WS or S (before weapon modifiers), they get +1 to their to hit and wound rolls.


Click to see full-size


Are they Khanites and do they get the same bonuses from CoB as WE's?
No they're not brides of Khaine, they're arena fighters. COB can give them 6+ ward save if join them... but still if they're 6'' within COB they can reroll all the failed rolls to wound. and COB have a bound spell can make them frenzied.

Magic item section look like? Do I still have access to the Hydra Banner (fingers crossed)

From my first glance they're not as good as HE. Only 10 items, including one 100 pts nearly useless sword (hydra blade, +D6 A, every close combat phase u must make a -2LD test or suffer -5WS, but gain HKB.) and one 100 pts useless banner (Banner of Nagarythe, makles the unit unbreakable). Hydra banner is not there any longer.

Magic: How does Power of Darkness work? Available lores?
Power of darkness is one of the two signature spell, which cast on 8+, target the caster's unit. all models in unit get +1S until the caster's next magic phase, and recover D3 casting dice, if you rolled 3 dice, the caster suffers a wound that cant be saved by armour. Dark elf have access to all eight lores this time, cheers. (Yeehaa! and thank you very much, ouch! - Ed)
DE sorcerer casting dark magic gain +1 bonus in casting value. It's called HEKARTIS BLESSING

What would you say is the best magic item the DE's got?
The dagger sounds pretty nice, how much does it cost?
25pts. DE have some "OK" items IMO

click to enlarge

Looks like the Dark Riders now have shields? Is this a default now, or still an option which causes loss of Fast cav? Upgrade with 1pts/per model. DR can have both light armour and shield without losing fast cavalry rule. 16 pts per model with light armour. 1pts for shield, 3 pts for crossbow.


Warlocks

Warlocks: Fast cavalry in rare Stats 544431528, and M9 on horse. 25ptsper model. Only have hand weapon, but have 4+ward save except for wounds caused by model with mark of Saanesh or daemon of Slaanesh. they're considered to be level2 wizard which is used like pink horrors. (+1 for casting value for each extra rank except the first, to a max of +3) They know 2 spells, one is doombolt from DE army book, the other is Soulblight from lore of death. (Think we'll be seeing a bit of this- Ed)

Basic DE warrior cost ? Core infantry comes with shield and sword or spear.  9 PTS for spearmen and swordsmen. RXB is 12 pts without shield upgrade (+1PTS)


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